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  1. #51

    @ loloyis.... mura man ug 55nm gihapon ilang chip ki gamit

  2. #52

  3. #53
    kon ako papilion as a 3d graphics artist and multimedia designer... i preferred Quadro... geforce has a lot problems on other multimedia softwares when using OpenGL... i have gtx 260 and they said they equal to fx4800 but thats wrong. FX4800 can handle big texttures on 3d softwares and can view the texttures in viewport accurately. So for those gamers who preferred geforce stop comparing both geforce and quadro because you dont know the capability... your just a gamer. But some artists who preferred geforce, thats because theyre gamers too....

  4. #54
    In terms of availability the quadro series seems rare an indication that the geforce or gaming market has a lot more share of the market than the highend quadro.

    If there are already samples of the GTX480 I bet they are buggy runs hot and very crude. Better to wait for later revisions Or wait further cooler and more efficient versions.
    Last edited by Kenshiro; 03-26-2010 at 09:17 AM.

  5. #55
    Quote Originally Posted by Fern View Post
    @ loloyis.... mura man ug 55nm gihapon ilang chip ki gamit
    No it's not. It's manufactured at 40nm node.
    GF100's die size is between GT200 and GT200b aka GeForce GTX280/285.
    Die size maybe almost the same but it packs almost twice the transistor count of GT200.

    GF100/40nm/3.0 billion transistor.
    GT200b/55nm/1.4 billion transistor.


    GTX480 TRI-SLI in action. Wonder how much power it consumes.


  6. #56
    Quote Originally Posted by Kenshiro View Post
    If there are already samples of the GTX480 I bet they are buggy runs hot and very crude. Better to wait for later revisions Or wait further cooler and more efficient versions.
    You sound like Charlie D....hehehe
    All our speculations will come to rest though.
    NDA is supposedly over at 7pm EST March 26, 2010.
    Benchmarks will be flooding the net anytime tomorrow. So we'll see.

  7. #57
    Quote Originally Posted by aparach View Post
    kon ako papilion as a 3d graphics artist and multimedia designer... i preferred Quadro... geforce has a lot problems on other multimedia softwares when using OpenGL... i have gtx 260 and they said they equal to fx4800 but thats wrong. FX4800 can handle big texttures on 3d softwares and can view the texttures in viewport accurately. So for those gamers who preferred geforce stop comparing both geforce and quadro because you dont know the capability... your just a gamer. But some artists who preferred geforce, thats because theyre gamers too....
    You're right GTX260 and FX4800 are not equal but they are based on the same GPU.
    GTX 260 being the mainstream equivalent. Both have 192 Shader Cores maufactured at 65nm node.
    Main difference is that FX4800 has 1,536 MB GDDR3 of memory while GTX 260 only has 896MB GDDR3.
    The very reason why FX4800 can handle big textures.

    FX4800 also uses a different driver fully optimized for professional applications.

    Quadro FX products are not rare...
    http://img215.imageshack.us/img215/563/36070936.jpg

  8. #58
    Quote Originally Posted by loloyis.com View Post
    You're right GTX260 and FX4800 are not equal but they are based on the same GPU.
    GTX 260 being the mainstream equivalent. Both have 192 Shader Cores maufactured at 65nm node.
    Main difference is that FX4800 has 1,536 MB GDDR3 of memory while GTX 260 only has 896MB GDDR3.
    The very reason why FX4800 can handle big textures.

    FX4800 also uses a different driver fully optimized for professional applications.

    Quadro FX products are not rare...
    http://img215.imageshack.us/img215/563/36070936.jpg
    bro i adored your rig.. its really a professional workstation rig.. bow ko ani bro.. that was supposed to be my specs on my system but i end up on my gtx 260. kai mahal pa kayo ang quadro ngari sa singapore.. looking forward to your portfolio's... if you have it..

  9. #59

  10. #60
    OT:
    @fern: I see what u did there...

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