http://www.psu.com/media/articles/lair3.jpg
http://www.psu.com/LAIR-Hands-On--Do...w--a757-p0.php
It’s hard to keep focus on Lair’s gameplay, just like Ratchet and Clank: TOD, because Lair is simply breathtaking in visuals. The draw distance is stupendous, and the enormous maps are rendered down to the last detail thanks to texture streaming. The dynamic texture meshing, aside from linear texture meshing, is a feat only possible on the PlayStation 3 console and no other. Thanks to the sheer power of the SPU’s, L.A.I.R. is the first game to use dynamic texture streaming. On a more perfect note, Lair pulled it all off without a single hiccup in frame rate, making for plenty of smooth flight. And as you can imagine for a game featuring so much fire, the effects of everything from particle to fire, were some of the best we’ve seen from any game before, and any game soon to come aside from KillZone 2. PSU will have a full review of LAIR this coming August.
out this August 14
Play Magazine gives its rating = 9/10
http://gamers-creed.com/?p=80.
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With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system.
Lair is an utter feast for the eyes
Don’t assume that because Lair is such a stunning piece of eye candy that there isn’t also a substantial game at its core.
If gliding over a beautiful starlit ocean to the haunting strains of opera doesn’t impress you, you’re dead inside
It also says all framerate issues have been fixed.
The only negatives were that objectives weren’t explained well enough and confusing navigation sometimes.
They say that some of the confusion is because it combines nearly 6 genres into one game…but once you get use to it, it is a game with incredible depth.
It also says that replay value is extremely high–you can receive higher ranks and that unlocks amazing stuff such as new dragons, etc. to kick butt with."