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  1. #1

    Default Frontlines: Fuel of War - PC / Xbox360 / Playstation 3


    http://www.frontlinesgame.com/

    http://www.gamespot.com/pc/action/fr...l?q=frontlines

    This is one game I game I am anticipating for at launch. it's like battlefield, call of duty, GRAW, UT2007 all in one solution -- at least that is what the developers are aiming for.

    Games for windows magazine has a review on the upcoming game and so far it looks pretty sweet. Even better at Enemy Territory: Quake Wars (scoring system)
    The developers started out as modders of the hit Modern Combat mod of Battlefield. They were hired to work on Battlefield 2 and now quit en masse to create their own name - Kaos Studios.


    Feature highlights:
    - Big emphasis on A.I. in the single player game -- they communicate with you and each other and act independently
    (no triggers, no canned dialogs/reactions). Folks from Monolith (F.E.A.R.) and Relic (Company of Heroes) are working on A.I.
    - Eight theaters of war (single player mode which QuakeWars doesn't have)
    - Combat pushes to a unified front, which can shuttle back and forth. No running around to points all over the map (same with ET:QW)
    - All real-World near-futuristic gear (the type of weapons you see on discovery channel's Future Weapons and Modern Marvels) (ET:QW is sci-fi)
    - Destructible environments in single player and possibly strategic points in multiplayer. (PhysX card not required but supported)
    - Mix and Match class and roles -- unlike BF games where you sometimes will be forced to play support role like medic and don't get to enjoy much and got sucky weapons.
    Here you get to choose classes similar to BF then choose your specialty. Classes are Assault, Heavy Assault, Sniper, AntiTank, SpecOps, Close Combat and Roles are: Drone Tech, AirStrike, Ground Tech, Countermeasures.
    - supports modding community and game is easy to mod.
    - very good chance of seeing Xbox360 and PC players colliding online (Bring it on!!!) -- if realized, this will be the first of its kind. (hopefully console players won't cry foul)
    - Amazingly modded Unreal 3 engine. What was originally intended for detailed enclosed areas gets buffed for huge outdoor battles.
    - Leveling is not persistent (bad for some but generally good for everyone) == this levels the playing field between the old timers and the beginners. With BF2/2142 persistence, early players get the upperhand and players who are late in playing the game will be at a disadvantage.

    Scans of the Exclusive Review below courtesy of Games for Windows magazine.








  2. #2

    Default Re: Frontlines: Fuel of War

    very nice... pero sayang, dili pa intawn ka daug ako pc... tsk tsk tsk...

  3. #3

    Default Re: Frontlines: Fuel of War

    naay version sa xbox360 ani?

  4. #4

    Default Re: Frontlines: Fuel of War

    @edge: yes and also on PS3 but Games for Windows says that only xbox360 and PC could possibly go online head to head.

    i'll try to scan the whole review tomorrow and post it here. BTW est release is spring/summer 2007.

    checkout gamespot's trailer/teaser for this game.. looks very promising! I especially liked how the Helis hide their rockets.

    I also like the idea of using drones to do recon or assault.. or make it into remote controlled explosive devices.

  5. #5

    Default Re: Frontlines: Fuel of War - PC / Xbox360 / Playstation 3

    Quote Originally Posted by [DSX
    ]
    I also like the idea of using drones to do recon or assault.. or make it into remote controlled explosive devices.
    Yup, me too. just like the drones the mercs use in Splinter cell: double agent's multiplayer. Sweet.

    I saw an E3 trailer. and I really thought this would be a RTS game. but if monolith is on the A.I. then i'm very much interested in the single player. Fear's and Condemed criminal origins' A.I. are tough and realisitc.

    but honestly the multiplayer aspect still sounds too complicated. from what i see in today's multiplayer scene, the simpler the better the game. (ex. Gears of War)

    So my bet for multiplayer action is still Shadowrun and Unreal tournament III.

  6. #6

    Default Re: Frontlines: Fuel of War - PC / Xbox360 / Playstation 3

    Quote Originally Posted by [DSX
    ]
    - very good chance of seeing Xbox360 and PC players colliding online (Bring it on!!!) -- if realized, this will be the first of its kind. (hopefully console players won't cry foul)
    The gamepad has no match w/ a 2000 dpi Laser Mouse. In order to balance this issue; Consoles must have an Assist targetting "Auto-aim feature".

  7. #7

    Default Re: Frontlines: Fuel of War - PC / Xbox360 / Playstation 3

    Quote Originally Posted by dabid32

    but honestly the multiplayer aspect still sounds too complicated. from what i see in today's multiplayer scene, the simpler the better the game. (ex. Gears of War)
    Looks like this game got a cover system similar to Gears of War & Rainbow 6:Vegas

    .....The single-player campaign is heavily built up but it's the multiplayer, Kaos told us during THQ's pre-E3 event, that's the prize trophy. Both employ team-based tactics, mission-based objectives and strategic cooperative gameplay mixing cover-style combat with high-tech gadgetry to give players an edge.
    (from IGn.com)


    [img width=500 height=300]http://files.xboxic.com/xbox-360/frontlines/ffowrsdrone.jpg[/img]

  8. #8

    Default Re: Frontlines: Fuel of War - PC / Xbox360 / Playstation 3

    hmmmm.. .nice :

  9. #9

    Default Re: Frontlines: Fuel of War - PC / Xbox360 / Playstation 3

    updated original post and posted scans of the exclusive review of Frontlines: Fuel of War. Credits goes to Games for Windows magazine for the review.

  10. #10
    buhion nko balik kay kapoi himo lain thread.

    just started playing the game.
    Its kinda cool, futuristic warfare.
    Nahan ko katong mag gamit sa droids.hehehe

    BTW do you know any available server of online games?

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