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  1. #1

    Default Dishonored (2012)


    main site: Dishonored

    Getting To Know Dishonored (gameinformer.com)

    Getting To Know Dishonored - Dishonored - Xbox 360 - www.GameInformer.com

    Who are you?
    Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

    Why should you care?
    Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

    How are they going to do that?
    Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

    What’s the catch?
    It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.











    check the main site out for more screenies....

  2. #2
    Elite Member windsong's Avatar
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    Default Re: Dishonored (2012)

    very promising murag sad sya pagka half-life 2 gamay dah hahahaha graphics is superb

  3. #3

    Default Re: Dishonored (2012)

    nice ah... gus2 ko sa chaos system nila... will be watching this eagerly with their updates. >:3

  4. #4

    Default Re: Dishonored (2012)

    Quote Originally Posted by windsong View Post
    very promising murag sad sya pagka half-life 2 gamay dah hahahaha graphics is superb
    uu kai ang visual director ani kai from Half-Life 2 man

  5. #5

    Default Re: Dishonored (2012)

    i hope this game comes out this year


  6. #6

  7. #7

    Default Re: Dishonored (2012)

    i really like games that have beleivable cities, society and culture...






















  8. #8

    Default Re: Dishonored (2012)

    the Debut Trailer of DISHONORED!!!




    the design, the environment, still reminds me of City 17 from HL2

  9. #9
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    Default Re: Dishonored (2012)

    reminds me of Bioshock ai, the concept art that is

  10. #10

    Default Re: Dishonored (2012)

    Bioshock + AC

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