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  1. #1

    Default BioShock Infinite


    2K Games announced today that BioShock® Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock® which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012.



    Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

    The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

    “We are excited to expand the world of BioShock, which is one of the industry’s most critically acclaimed and beloved franchises,” said Christoph Hartmann, president of 2K. “We believe that Irrational Games will lend theirElectronic Theatre Image meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”

    With the original BioShock, Irrational Games won “Game of the Year” awards from Game Informer, IGN, G4’s X-Play, and BAFTA and redefined what players expect from a first-person shooter. “But when it came to begin work on BioShock Infinite," said Ken Levine, creative director of Irrational Games, "we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption."

    Levine continued, "In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change."

    BioShock Infinite is in development for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Games for Windows®, and is not yet rated by the ESRB.


    BioShock Infinite Official Press Release States 2012 Launch

  2. #2

  3. #3
    Reminds me of the Laputa.

    I'd consider this as a totally new concept and setting. Way better than Bioshock 2.

  4. #4
    Seems they are trying to go for the Final Fantasy model where Bioshock sequels are all set in different worlds with separate storylines. I like what they're doing here, I enjoy playing these games with weird and completely new settings. That's what made the original Bioshock so good and why Bioshock 2 wasn't as good because it was just a rehash of something we've seen before.

  5. #5
    Quote Originally Posted by sharkey360 View Post

    Oh, this is going to be nice! Can't wait!

  6. #6
    Quote Originally Posted by RMK711 View Post
    Seems they are trying to go for the Final Fantasy model where Bioshock sequels are all set in different worlds with separate storylines. I like what they're doing here, I enjoy playing these games with weird and completely new settings. That's what made the original Bioshock so good and why Bioshock 2 wasn't as good because it was just a rehash of something we've seen before.
    I think it's a nice idea that each sequel have a totally different setting as long as the core gameplay and overall production is done right.

    The developers however should not follow Final Fantasy XIII's bad example.

  7. #7
    Quote Originally Posted by sharkey360 View Post
    The developers however should not follow Final Fantasy XIII's bad example.
    You mean the game that masturbates? (playing itself)

  8. #8
    Quote Originally Posted by personalmgt View Post
    You mean the game that masturbates? (playing itself)
    Haha!

    Actually more on the design aspect.

    Immersing gamers into an all new world is one thing, and making a game play frustratingly is another.

    More about BioShock Infinite, I'm interested on what kind of story and concepts they'll show this time.

  9. #9
    I could only speculate it will be influenced by Gulliver's Travel (thats why I mentioned the Laputa) considering that the studio developing this one is the one that made the first Bioshock. Ken Levine, who happens to be in that studio, has a good taste of literacy where the original Bioshock was heavily influenced by Ayn Rand's works.

    I won't be surprised if it's going to be based off of Gulliver's Travel. The Laputa itself is a great clone of Rapture, minus the "under-the-sea" setting.

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