Sony privately revealed today to Insomniac games, the company that created Resistance: Fall of Man, the specs for the next generation console due out in 2009. Sony wanted Insomniac to create a follow-up to the popular PS3 title, and so sent an extremely beta developers kit to Insomniac so production for the game can begin immediately. The message was intercepted by one of our sources inside Insomniac. So, without further ado, here are the specs:
CPU Sony wanted a CPU for the PS4 that's powerful enough to emulate the Cell, yet still cheap enough that they won't have to spend $800 on every console made. They consulted IBM to see what kind of processors would be available in 2 years, and they ended up with what IBM calls a Fusion processor. The processor is a multi-core processor and, like the Cell, has a bunch of different SPE cores for extra processing. It has 4(7ghz) processor cores and 16 SPEs(1500mhz). The SPEs are designed to be more like GPUs, so they have all the floating point capabilities of a video card. The Fusion processor is able to take a single thread and divide it up evenly between all the different cores, effectively making the processor a 28ghz FLOPing machine, capable of eating PS3 games for breakfast. Sony estimates the total floating point capability of the Fusion processor to be in the multi-Peta flops range.
GPU The GPU in the PS4 is from ATI this time, as Sony decided to take the same route as Microsoft with its graphics processing unit. The ATI gpu will be a modified version of the desktop DirectX 11 chip, the r800. The r800 will have a total of 8 processors in a single GPU, and each processor will have a total of 384 shader ALUs, and each chip will be roughly twice as powerful as ATIs current HD2900xt. A lot of the details on the GPU are still fuzzy, since visual effects are close to the last thing developers work on in a game, and since GPU details change from day to day even inside ATIs offices. But from what we know about DirectX 11, we can tell you that all games will look far more realistic when compared to DirectX 10 games, like Crysis and Unreal Tournament 3. The games will also have a minimum of 4x AA and support UHDTV(7680 x 4320 resolution at 4000 frames per second) using the latest UDI port in the back of the console.
Currently, the beta developer kit consists of 8 quad core PowerPC 6 processors at 6ghz, and a total of 16(yes, 16) HD 2900XTs in CrossFire. When all is said and done, Sony hopes to get the Fusion CPU and r800 GPU to communicate at blazing speeds, and operate like the right and left lobes of the brain. Maybe Sony is hoping to create some kind of AI in the PS4? The GPU and CPU each have their own 256MB eDRAM cache for processor intensive computing, and a shared 4GB to act as a buffer between to two to help with communicating. Sony is also asking the game stay under 100GB in size, presumably because of the quad layer Blu-Ray drive they will be reusing with the PS4.
The guys at Insomniac held a meeting to show off some renderings of what the next installment of Resistance will look like. Fortunately, we have a few snapshots of the game for your viewing pleasure.