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Thread: Star Control 2

  1. #1

    Default Star Control 2




    Star Control II: The Ur-Quan Masters is a science fiction computer game, the second game in the Star Control trilogy. It was developed by Toys for Bob (Fred Ford and Paul Reiche III) and originally published by Accolade in 1992 for PC; it was later ported to the 3DO with an enhanced multimedia presentation, allowed by the CD technology. The game still enjoys a cult

    share your memories with this classic game...

    you could download it for free and play it with your modern OS.

    here The Ur-Quan Masters - Downloads


    for more information visit this site
    The Pages of Now & Forever - All About Star Control

    Gameplay

    SC2 is generally regarded as the best of the trilogy and the reason for the series' devoted fanbase. It added a large number of species and ship types to the already diverse cast and replaced the first game's strategy-based scenarios with a story-driven space exploration adventure game that included diplomacy with the inhabitants of the galaxy, some resource-gathering sub-sections, and instances of the mêlée combat of the first game whenever diplomacy failed.

    Interaction with the various alien species was a chief part of the adventure game; the backstory of both the species from the first games and new ones were fleshed out considerably. There were literally hours of dialogue, each species bringing out their characteristic conversational quirks, music, and even display fonts. In mêlée, Star Control II maintained the originality of ship design from the first game, extending the strategic possibilities of the combat section greatly with the addition of a multitude of new ships. A two-player mode was available, named Super Mêlée, consisting solely of the ship-to-ship combat. All ships from the first game were included, even if they made no appearance in the story.

    To many, the game's strongest aspect is its atmosphere. The carefully designed plot significantly impacts the game experience by requiring the player to explore every corner of the galaxy and make discoveries and connections independently; all this, occurring within a huge game world featuring numerous alien species, a vast number of star systems to visit, and dynamic events depending on the actions of the player created a powerful sense of openness, cause and effect functionality, and freedom; this gives the player the feeling that they are indeed interacting with a realistic universe instead of merely pitting their wits against those of the game designers.

    The soundtrack of the PC version was high-quality — the contents were determined by running a contest which anybody could participate in, composing tracks based on a description of the game. Included on the soundtrack were compositions of Aaron Grier, Erol Otus, Eric E. Berge, Riku Nuottajärvi and Dan Nicholson, the president and founding member of The Kosmic Free Music Foundation. Music was in MOD format which utilizes digitized instrument samples while most of PC gamemusic still relied on FM-synthesis based instruments at the time.

    Star Control II was highly influenced, both in story and game design, by the games Starflight (1986) and Starflight 2: Trade Routes of the Cloud Nebula (1989), developed by Binary Systems and released on a variety of platforms by Electronic Arts. Indeed Greg Johnson, StarFlight's lead designer, helped write dialog for Star Control II and Paul Reiche III contributed to Star Control II's alien communication system. David Brin's science fiction series about the Uplift Universe is also often mentioned as inspiration for the Star Control II universe, as well as Larry Niven's Known Space universe.

    Plot Summary

    Introduction

    In the last phase of the war between the Alliance of Free Stars and the Hierarchy of Battle Thralls, the Tobermoon, an Earthling ship, discovered an ancient Precursor subterranean installation in a cave on the surface of an uninhabited planet in the Vela star system. The Alliance hastily sent a secret scientific mission to study the relics, but a massive Hierarchy's offensive forced the Alliance fleets to retreat beyond Vela; the mission commander, Captain Burton, decided to go into hiding on the planet and sent back the Tobermoon, her only starship, asking for help. Though the Ur-Quan forces didn't find the Earthlings during their sweep of the system, relief never arrived. Years later, with the help of a genius child born on planet, the colonists activated the Precursor machinery and found out that it was programmed to build a starship. Using the limited store of raw materials available in the planet, in ten years the Precursor factory built a functional but barely rigged ship, which could be piloted only by the now grown genius child, who alone could interact with the Precursor central computer. In the first test flight, it was discovered that the ship Burton had sent for help had been severely damaged by the Ur-Quan and was orbiting unpowered in the outer solar system: the Alliance had never known of the mission's discoveries. The colonists decided to fix the recovered ship, train new crew members for both the Precursor ship and the Tobermoon and send a mission back to Earth, eager to know how the war had ended. Shortly before reaching Sol the little fleet was attacked by an unknown ship; Captain Burton, commanding the Earthling ship, intercepted the alien ship before it could damage the defenseless Precursor starship, but was killed in the short fight, leaving the genius young man in command.

    Game

    The player begins the game as a commander of the Precursor starship, who returns to Earth to find it enslaved by the Ur-Quan. It is discovered that the rest of the humans' allies in the war against the Ur-Quan have either been eradicated, put under a slave shield, or put into service as Ur-Quan battle thralls. As the player progresses, it is revealed that the Ur-Quan are fighting an internecine war with the Kohr-Ah, a subspecies of Ur-Quan who believes in eradicating all life in the galaxy, as opposed to enslaving it. The winner of this war gains access to a Precursor starship with unparalleled power.

  2. #2
    * Star Control - "One of the 50 Most Influential Games of All Time" (2000) -PC GAMEPLAY
    * Star Control 1 - "Best Science Fiction Game of the Year" (1990) -Video Game and Computer Entertainment (as stated on box of SC1 Sega Genesis version and box of SC2 PC version)
    * Star Control 2 - "Best Science Fiction Game of the Year" (199?) -Video Game and Computer Entertainment (as stated on box of 3DO version)
    * Star Control 2 - "Adventure Game of the Year" (199?) -Computer Game Review (as stated on box of 3DO version)
    * Star Control 2 - "Co-winner Adventure Game of the Year" (1993) -Computer Gaming World
    * Star Control 2 - "1992 Golden Triad Award" -Computer Game Review (February 1993)
    * Star Control 2 - "1992 Best Music of The Year" -Computer Game Review (February 1993)
    * Star Control 2 - "You'll probably spend a lot of time with Star Control II. There's so much to do- so many planets to explore and mysteries to solve and battles to fight that the game may dominate your spare time for quite a while." -PC Entertainment (August 1994)
    * Star Control 2 - "It's an over-used description, but Star Control II actually deserves to be called an Epic." -PC Gamer (August 1994)
    * Star Control 2 - The Gamespy Hall of Fame
    * Star Control 2 - "Best Computer Game of the Year" (1992) -by Pelit-magazine, a Finnish computer gaming magazine
    * Star Control 2 - "MobyGames screenshots printed right next to the description of the site itself, dedicated to computer game classics" -PC Gamer (July 2000) (Click here for picture)
    * Star Control 2 - "An exceedingly well-produced, fast-paced and entertaining space adventure and action game... it represents the current state of the art." -Computer Games (November 2000 Page 62 - A Decade of Gaming)
    * Star Control 2 - Classic Gaming Game of the Week 04/18/01 - 04/24/01
    * Star Control 2 - #26 in GameSpy's Top 50 Games of All Time
    * Star Control 2 - "#34 in latest 50 All Times Best Games" (2001) -PC Gamer (Click here for picture)
    * Star Control 2 - 97th spot on PC Powerplay's "Top 100 games of all time"
    * Star Control 2 - 53rd spot on IGN's Top 100 games
    * Star Control 2 - 6th inductee on GameSpot's The Greatest Games of All Time

    Recognition in GameSpot Articles

    * Reader's Choice: The Ten Best Gameworlds
    * Reader's Choice: The Ten Best Endings
    * Reader's Choice: Best Villains
    * Readers' Choice: The Best Gaming Soundtracks
    * The Ten Best Endings
    * The Ten Best Computer Game Villains
    * The Ten Best Game Soundtracks


  3. #3

  4. #4
    I used to play star control way back my highschool days. pero dili ang star control 2.

    lingaw pud ni na duwa oi

  5. #5
    Quote Originally Posted by firebase View Post
    I used to play star control way back my highschool days. pero dili ang star control 2.

    lingaw pud ni na duwa oi
    mas lingaw ang 2 kaysa one... hopefully ila e port sa psp ang sc2...

  6. #6
    nka duwa ko ani sauna way back in highschool. la lang ko kahuman kay lisudan ko sauna. Luoy jud ang Ur-Quan ug Kor-Ah sa Spathi bisan unsaon ug bali². hehehehe

  7. #7
    you can use dosbox to run this great game. I used to play this on the 3do waaay back then.

  8. #8
    Quote Originally Posted by windupbird View Post
    you can use dosbox to run this great game. I used to play this on the 3do waaay back then.
    why run it on dosbox while the new one can play on xp?

  9. #9
    dosbox for the psp, bro. heheh

  10. #10
    Quote Originally Posted by windupbird View Post
    dosbox for the psp, bro. heheh
    so ma port ra d.ay ni sa psp?

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