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  1. #61

    Default Re: Dota 2 Valve Game Thread


    Close game with iG. Unsa gali ang pinoy na team apil ani?

  2. #62

    Default Re: Dota 2 Valve Game Thread

    man, dissapionted ko gamay sa UI. pero ok ra kay wa pa may beta, the final release will be so much different.

  3. #63

    Default Re: Dota 2 Valve Game Thread

    yah, so far i like what i see. Wala kaayo silay drastic changes.

  4. #64

    Default Re: Dota 2 Valve Game Thread

    Saman ning pinoy wa jud innovation sa strats. Maghuwat ug replay para dunay basehan pildi napud ni sa ikaduha.

  5. #65

    Default Re: Dota 2 Valve Game Thread

    0 - 2. with some luck naa pa chance ang mineski maka sulod sa winners bracket, but they need to at least win 1 game.

  6. #66

    Default Re: Dota 2 Valve Game Thread

    looya sa atong mineski oi.. pero cge lang they've tried hard for it man pud.

  7. #67

    Default Re: Dota 2 Valve Game Thread

    From another forum:

    For people who don't know why there was lag.
    The stream started with using the DotATV in game streaming set up.
    Once the stream broke 1 million viewers the game started to bug out so they had to split it off over to ownedtv set up on another side computer (why we lost the shoutcasters).

    They forgot to split the China stream and that broke 1 mill on it's own so it made another huge lag spike.

    By the end of the game there was over 2.8 million viewers of the main stream and it was making issues for the person spectating.

    2,800,000/ 200,000 = 14

  8. #68

    Default Re: Dota 2 Valve Game Thread

    It's down again.

  9. #69

    Default Re: Dota 2 Valve Game Thread

    Quote Originally Posted by g0dmenuelz View Post
    man, dissapionted ko gamay sa UI. pero ok ra kay wa pa may beta, the final release will be so much different.
    Same ta ug githink.

  10. #70

    Default Re: Dota 2 Valve Game Thread

    Quote Originally Posted by trollaccount View Post
    From another forum:

    For people who don't know why there was lag.
    The stream started with using the DotATV in game streaming set up.
    Once the stream broke 1 million viewers the game started to bug out so they had to split it off over to ownedtv set up on another side computer (why we lost the shoutcasters).

    They forgot to split the China stream and that broke 1 mill on it's own so it made another huge lag spike.

    By the end of the game there was over 2.8 million viewers of the main stream and it was making issues for the person spectating.

    2,800,000/ 200,000 = 14
    asa ni na forum? link please

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