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  1. #11

    first and foremost, swetoha and software imo gamit. for example some games are cpu dependent others are gpu.

    so cpu/gpu una nato tukion. usually cpu(cpu scaling) is tested by lowering the graphic settings to the lowest as well as the resolution. this should give you the maximum fps your cpu can pump out. as you increase the resolution and/or the setting incrementally, the "bottleneck" should slowly transfer sa gpu. when you start getting lower fps than what you got with your cpu, you have shifted the "bottleneck" to the gpu.

    to be clear, ako gi butangan ug "" ang "bottleneck" to emphasize ra. when you test for cpu scaling, you could still be getting 100fps but its is still the "bottleneck" since mao ra na iya masupply na fps. when you turn on your settings your fps would dip below 100fps, you know na ang gpu na ang bottleneck since it cant supply you 100fps that the cpu is pumping out.

    for better or worse, its all about what you consider acceptable gains/losses for fps.

    as for the other components, unless you really have an outdated rig, or your software has specific needs, ram/hd/lanes/buses are limited to today's technology. goes without saying you need to set it up right. (ie. sata3 ssd on sata3 interface, fastest stable ram clocks, etc.) outside of this, performance should be negligible.

    i will say tho 8gb of ram seems to be right at the moment. pero trend, as it is will always go higher. i think that time is now.

    you will not see a bottleneck sa imo HD if you have sufficient ram. try playing with 4 or 2gb or ram and your HD will become the bottleneck, regardless if naka ssd ka. as for installing, saving and copying files(basically involving writing to HD), wala natay mahimo ana since write speeds seems to be the weakest link sa pc so far. huwat lang ta someday makaimbento ug fast write speeds.

  2. #12
    @chitos_capritchos that's the long way around.. I've even tried OCing both devices to detect the bottleneck.. I was wondering if naa easier way to do it.. with regards to Metro Last Light, I've found out that CPU bottleneck occurs at 4 cores 4 threads @3.3ghz... thats a 1FPS difference.. so basically 4 cores 8 threads at 4.8ghz do not have a difference with 4 cores 4 threads @3.4ghz in terms of Metro Last Light gaming..

    but to find this out I had to OC CPU and GPU.. I was wondering if naa easier way..

  3. #13
    up. nice!!!...................

  4. #14
    Quote Originally Posted by LadYKilleR8520 View Post
    Is there any way to detect a bottleneck? I mean a software that shows HDD, RAM, CPU, PCIE Lanes, GPU status that indicates a bottleneck? It seems tiring to Overclock and Underclock components to find the piece of hardware that's slowing down FPS or process times..

    Naa nkahibaw unxaon??
    Murag lisud ni bro, ang ato lang jud ani ma maximize tanan kanang dili grabi ang bottleneck. Sa imung case gaming man naka quad core ka then high end gpu, ok naman na, dili na grabi ang bottleneck sa imung system. Bottleneck sad na imung system kung naka 16gb RAM pero 8gb ra diay sulit na sa imung system.

  5. #15
    well that's one of the reason ngano naay mga game performance reviews on some hardware tech sites. Guru3d and Techspot has one of the most detailed reviews. Pakita nila performance sa usa ka game reviewed in terms of the current cpu and gpus

  6. #16
    Quote Originally Posted by LadYKilleR8520 View Post
    @chitos_capritchos that's the long way around.. I've even tried OCing both devices to detect the bottleneck.. I was wondering if naa easier way to do it.. with regards to Metro Last Light, I've found out that CPU bottleneck occurs at 4 cores 4 threads @3.3ghz... thats a 1FPS difference.. so basically 4 cores 8 threads at 4.8ghz do not have a difference with 4 cores 4 threads @3.4ghz in terms of Metro Last Light gaming..

    but to find this out I had to OC CPU and GPU.. I was wondering if naa easier way..
    If 1fps ra na gain sa imo cpu overclock, its obvious imo video card is the bottleneck. Metro last light is already noted to be gpu dependent.

    Whats the reason you are looking for a bottleneck btw?

  7. #17
    @chitos_capritchos out of pure hobby sir.. experimentation.. just for the fun of it..

    "If 1fps ra na gain sa imo cpu overclock, its obvious imo video card is the bottleneck"

    - in this scenario I wasn't looking for the GPU bottleneck.. I was looking for at what CPU thread/speed will it bottleneck my GPU.. I was using an Overclocked GPU to make sure there is no GPU bottleneck.. and slowly reducing my CPU speed to find the thread/speed at which the CPU becomes the bottleneck.. I found it to be at 4 cores 4 threads @3.3ghz...

  8. #18
    btaw naa ni xa software para khbaw ka unsa ang ni.bottleneck?...

  9. #19
    Quote Originally Posted by d_u_d_z View Post
    btaw naa ni xa software para khbaw ka unsa ang ni.bottleneck?...
    Wala software mo ingun jud mga figures ra...

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