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  1. #31

    Aw, nakalimot diay ko mention. Kana sa first page, average pa na sya ha. It would be interesting to see minimum framerates and maximum frametimes. Problem is they seldom do that on cpu scaling benchmarks. Sa gpu na usually ila gamiton..

  2. #32
    The solution to having the best possible gaming processor for Shooters is to have 2 cores with no hyperthreading with a significant amount of processing speed. More cores does not always mean better gaming performance, more cores means more processors more "workforce" , which in most shooters (campaign) are not needed... think of it as a simple group project that gets a lot easier if there are lesser members involved...

    With Multiplayer/MMORPG's where a shitload of independent things are happening at once which is independent with the actions of the player IE explosions due to other players grenades/skills/attacks... a lot of processing power is needed because once the other player does an action, your PC has to think fast to display/emit sound/ react to whatever the other player is doing IE move/attack..

    In summation the more cores a gaming PC has, the better it does with games that does not have scenes/moments that are preloaded/scripted. The speed of a single core however is needed in order to give the GPU with enough "commands" to maintain a higher FPS/Graphics..

    In the cases with games with mediocre/low graphics settings, the CPU has been known to reject the help of the GPU in rendering its videos but instead do the video rendering on its own..leaving the GPU useless. this happens when the CPU scheduler thinks that video rendering is too small of a task that it would be faster if it does not need to transmit the load on the GPU but instead do it on it's own...

    Basically mao nah ang difference..wew!!

  3. #33
    Quote Originally Posted by keropi View Post
    Aw, nakalimot diay ko mention. Kana sa first page, average pa na sya ha. It would be interesting to see minimum framerates and maximum frametimes. Problem is they seldom do that on cpu scaling benchmarks. Sa gpu na usually ila gamiton..
    sakto pud, usually makita nimo if dili maka cope up ang cpu when grabe ang dip sa fps

  4. #34
    Crysis 3 (2 core cpus basically get murdered..)
    VHQ setting using a GTX690, not for the kids..


  5. #35
    ^ is this beta version sa game ? that optimization sucks!

  6. #36
    mao ni akoang result atong na benchmark ko sa Crysis 3... VHQ, 1920 x 1080 resolution, 27" monitor and FXAA...

    CPU: i3-2120 (16GB)
    Mobo: Asrock Fatality Z77 Pro
    GPU: Inno3D GTX 660 Ti iChiLL in 2-way SLI... factory OC'ed plus manual OC...


    Resolution: 1920 x 1080 (27" LED backlit monitor)
    Fullscreen: Yes
    Anti Aliasing: FXAA
    Texture Resolution: Very High
    V-sync: Yes
    System Spec: Very High

    Advance Graphic Options:
    > All set to Very High
    > AF: 16X
    > motion blur: High
    > lens flares: Yes


    Bench mark Result on multiplayer (16 players... max sa servers)... 30 readouts were taken using FRAPS...

    min: 38 fps
    max: 68 fps
    average: 52.53 fps

    para sa akoa, kumbate ra ang fps result nya... ma improve pa ang visuals if mag 4X MSAA or 8X MSAA pero, mag kamang akoang gaming rig... maka ubo'g tagok ang akoang gaming rig... hehehe... naka huna2x ko'g baligya sa dual GTX 660 Ti para pulihan nko'g GTX 680 in 2-way SLI or a single Titan ug ilisan ug "K" CPU... paets... pero, at the game setting that i've mentioned above and its actual fps, ok ra gyud sya kaayo... ang top tier HW (GPU & CPU) na akaong gi planohan, mga "nice to have" lang... hapit gyud ko maka buy through impulse...
    Last edited by lloyd_joy; 05-17-2013 at 05:48 PM.

  7. #37
    Quote Originally Posted by LadYKilleR8520 View Post
    ^ is this beta version sa game ? that optimization sucks!
    Cryengine 3 scales proportionately well with cpu.
    The only thing that ‘saves’ it is the stunning CPU scaling of CryEngine 3. We should also note that this performance analysis is based on the 1.1 version of Crysis 3.

    All in all, Crysis 3 is the most demanding game we’ve ever tested. And even though the game’s visuals justify its GPU requirements, there is certainly no excuse for its CPU requirements. Make no mistake; the game scales incredibly well on more than three CPU cores and that’s a great thing. However, we strongly believe that it would be best if those physics were calculated by the – more powerful – GPUs.
    Physics is the culprit.

  8. #38
    Bug-at jud ning Crysis 3 bisag naka quad core...

    Test System
    CPU
    Intel Core i7-3960X (Sandy Bridge-E), 3.3 GHz/3.9 GHz Max Turbo,
    Six Cores, LGA 2011, 15 MB Shared L3 Cache, Hyper-Threading enabled.

    Motherboard
    ASRock X79 Extreme9 (LGA 2011) Chipset: Intel X79 Express

    Memory

    Corsair Vengeance LP PC3-16000, 4 x 4 GB, 1600 MT/s, CL 8-8-8-24-2T

    Graphics
    GeForce GT 630 512 MB GDDR5
    GeForce GTX 650 2 GB GDDR5
    GeForce GTX 650 Ti 1 GB GDDR5
    GeForce GTX 660 2 GB GDDR5
    GeForce GTX 660 Ti 2 GB GDDR5
    GeForce GTX 670 2 GB GDDR5
    GeForce GTX 690
    GeForce GTX Titan
    Radeon HD 6450 512 MB GDDR5
    Radeon HD 6670 512 MB DDR3
    Radeon HD 7750 1 GB GDDR5
    Radeon HD 7770 1 GB GDDR5
    Radeon HD 7850 1 GB GDDR5
    Radeon HD 7870 2 GB GDDR5
    Radeon HD 7950 Boost 3 GB GDDR5
    Radeon HD 7970 3 GB GDDR5

    CPU Benchmarks



    Very High-Detail Benchmarks


    Crysis 3 Melts Your Machine, But Low Settings Are Still Beautiful




  9. #39
    Quote Originally Posted by LadYKilleR8520 View Post
    ^ is this beta version sa game ? that optimization sucks!
    @keropi

    I think what LadYKilleR8520 meant with optimization is how the GTX 690 scales poorly not the cpu. But I think the chart was based on Crysis Beta which most likely has been fixed already with drivers.

    This development in proper utilization of cores might not be in full force till the next gen consoles games comes out later this year. But even then that will still depend on the developer's end. But I do hope, AMD supplying their hardware for both major console giants will influence all developers to make use of proper hardware. Imagine the relief of this in our end. We can keep our procies for years now and just shell cash on graphics.

    Btw, I almost forgot. Anandtech got an interesting article about choosing the right cpu at 1440p. He tested a ton of cpu's on a single card config, crossfire and tri crossfire.

    Single card ( HD7970 )









    Except for Civiliation V which as we all know is cpu intensive, all procies aside from the dual core variant performed well and almost alike. Now the shocker comes when they add another card for crossfire.

    Crossfire:









    Now look at difference when they add up another card in crossfire. Even those games that is gpu intensive, gets a performance boost with a higher tier cpu. Platform bottleneck perhaps? Or the lower end procies can no longer handle the graphic power of both cards? Would've been nice if they throw in a Titan to see if it's really too much graphics power or somewhere in how multi gpu set-up is being implemented and lower tier dual core Intel cpus like the Ivy Pentiums.

    So processor power still matters in games when you go for a multi gpu set-up? Take note these are not console port games, these games are properly optimized and pretty gpu intensive.

    Link on the article: AnandTech | Choosing a Gaming CPU: Single + Multi-GPU at 1440p, April 2013
    Last edited by Sempron Guy; 05-18-2013 at 12:34 AM.

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