In today's games wala pah kaau m.support ug multiple cores..pero looking at trends sa mga umaabot nga games, they're slowly going there.. actually lisod man gud xa nga concept i.implement in a programming standpoint, kay ang g.lisdan sa dev is ang pag.implement sa CPU scheduler kung unsaon pag.gamit sa uban cores.. some games utilize 1 core for AI, the other core for environment, the other core for physics, so on and so forth.. pero this kind of implementation is inefficient, since the load on each cores vary on what is happening in the game, IE if the core 2 is responsible for Artificial intelligence and core 3 is responsible for environment, then if in-game there are no other AI's present but there is rich environment, then a significant load on core 3 (environment) is much higher to the load in core 2(AI)
Maau tah naa nkasabot sa ako g.explain kay medyo libog2 hehehe
but nonetheless, the reason why today's games simply do not utilize much from our CPU is because our hardware is too strong to be completely used up by most games...




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