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  1. #11

    ganahan ko makat-on ani 3d programming... practice sa ko autodesk maya...

  2. #12
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    Quote Originally Posted by xiao_xiao View Post
    speaking of 3d, you can view the 3d artworks of our fellow istoryans here...
    https://www.istorya.net/forums/websit...works-123.html
    thanks xiao_xiao, by the way, im in to this 3D thing also... but heavily on Engineering side. To see our products visit at hxxp://aveva.com/, hxxp://www.spatial.com/, & hxxp://mbmproject.com

  3. #13
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    Quote Originally Posted by yokyok View Post
    ganahan ko makat-on ani 3d programming... practice sa ko autodesk maya...
    nice choice actually, but you can also try SolidWorks & Inventor, usefull in Engineering firms.

  4. #14
    @cebugdev: wow.. at last. hehe. anyway, I think it's time for you to learn 3d modelling para dili masayang imong na learn in 3d programming. gusto pud ko mag learn ug shaders.

    ------------------------

    actually ok ra mn ang choice ni yokyok because maya is for 3d media and games.
    3ds max ako gamit... mas daghan resources. anyway, here are some of my 3d works using 3ds max for modelling and vray for rendering...
    http://www.facebook.com/album.php?ai...6&l=57c604cdcd

    @markcuering: great products I think.... murag competitors sa mga Autodesk 3D Engineering products/tools

  5. #15
    anyway, Autodesk Maya and Motionbuilder were used in Avatar.
    Autodesk - Film - AVATAR

  6. #16
    Quote Originally Posted by xiao_xiao View Post
    @cebugdev: wow.. at last. hehe. anyway, I think it's time for you to learn 3d modelling para dili masayang imong na learn in 3d programming. gusto pud ko mag learn ug shaders.
    mas nahan ko na gamiton akng time para kato.on ug technologies sa game programming rather than learn modelling in 3d.. nigta lang kog artist or mga friends na kbalo mo himu ug arts..
    sayang lang to sa una kay daghan mig kaila na mo model ug 3d sa company namo nya interested pd to cla ug himu games, nanirado lang hinoun ang companyha, nya nag bulag2 na mi..

    If you guys want we can have a group for game programming enthusiast..

  7. #17
    sayang dli ko ka-apil sa inyo group kung naa mo plano... dili mn gud ko taga cebu... taga iligan city ko.

    anyway, my current 3d project is a 3d virtual tour of our campus...

    Click here for the full size



    Click here for the full size

    software/tools used:
    3d modeling: AutoCAD, 3ds Max 2009
    3d/game engine: Truevision3D
    Programming language: Visual C# (MS Visual Studio 2009)

  8. #18
    nindut ni da. krn lng jud ko nka discover. mag practice ko aning truevison3d.

  9. #19
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    Quote Originally Posted by xiao_xiao View Post
    sayang dli ko ka-apil sa inyo group kung naa mo plano... dili mn gud ko taga cebu... taga iligan city ko.

    anyway, my current 3d project is a 3d virtual tour of our campus...

    Click here for the full size



    Click here for the full size

    software/tools used:
    3d modeling: AutoCAD, 3ds Max 2009
    3d/game engine: Truevision3D
    Programming language: Visual C# (MS Visual Studio 2009)

    nice effort, but can you show to me some screenshots from autocad on this? I just can't believed that this is modelled mainly in autocad. What's the scale used? do you have any screenshost for walkthroughs?

    no offend, but the one who made this needs more knowledge on how to use V-Ray...it's so dull.

  10. #20
    dili ako ga model sa building... akong kaila ga model anang building from autocad...
    i just imported it from autocad to 3ds max.

    and btw, vray can't be used in realtime 3d. the materials you apply in 3ds max/maya,etc.. can't be exported to a 3d/game engine except the texure/diffuse map... that means you will manually code the material type in the game engine like the ambient, specular, diffuse, emissive settings...

    and sorry for the texture sa building nga dull tanawon... ga learn pa ko ug proper lightings and materials... because again lightings and materials will be manually coded in a 3d/game unlike sa mga 3d modelling tools like 3ds max nga you can just use vray and adjust some settings and you will have a realistic look.

    anway, speaking about vray (and to let you know nga kabalo ko ug vray. hehe)...
    this is one of my simple 3d work using 3ds max for modelling and vray for rendering...



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