can you real time render on 3dsmax or autoviz ?? coz all i know is modeling. no real time rendering
can you real time render on 3dsmax or autoviz ?? coz all i know is modeling. no real time rendering
when you set the viewport to Smooth + Highlights you are rendering real-time... newer versions of 3D Studio Max have a viewport texturing feature... just use the right settings and the right drivers and you'll be fine... of course the final render would still look better...
well thats a part of modelingnot real rendering
you are rendering your model to your screen real time... much like the way games work... modeling is the process of making an object or model... what you are watching is a rendered image... wireframe, smooth + highlights, etc are rendering modes not a modeling mode...
ah ok, well anyways going to get an MP system for rendering late this year. prolly september na
mo matter sa imong memory ug maau. any 1gig+ mhz proc. will do. especially sa real-time previewing era, mas nindot gyud kung mas paspas ug specs. in case u were wondering what the ultimate video editing machine is, nara:
http://www.quantel.com/domisphere/in...256C3E003C7C7A
"the infinity once cost $1,000,000"
hehehehe, unsa naka na na machine?!!?!
and yeah kung mag MAC ka jomark, di ka ka vegas video!?
ug jomark, bago ra gi release ang vegas 4.0, naka testing nako sa demo, kul kaau!![]()
wa lang id like to revive this topic lang coz technology has improved alot in 2 years and its been 2 years since the last person posted. anyways my take on processors in rendering wether it be 3d or video would be amd beats intel.
Video cards has NOTHING to do with rendering video or 3d, what you call "real-time" rendering in 3d viewport in a 3d app is actually shading polygons and faces plus an estimate of how objects cast shadows. MODELLING in smooth+shaded viewport does not render GI(Global Illumination), reflections/refractions, caustics, raytraced shadows, etc. if it did render in viewport then we wouldnt have to press the render button now would we. there is also an activeshade option in 3dsmax where you can set a viewport to be a rendering viewport as you change things like materials(textures) in a modelling viewport and the activeshade would automatically update. real-time previewing is where ram comes in and we call this ram preview and the bigger the memory the longer you can use real-time ram preview. now coming back to rendering to video or 3d, this would be more in 3d though and specifically in 3ds max, as of right now you can have as much as 2 gig in your system and render everything but windows would somehow limit you to only 1.5gig and the rest is used by other services. Max also does not totally use all the ram since it gets some from the virtual ram. You can opt to use 2gigs of ram, even as high as 4gigs, and use a trick called 3G Switch where you can fool the cpu to take a gig from the virtual ram and treat it as main memory just like your ram. but ive never used this though and it has its risks. anyways that's just a few things i learned from the pros in 3d pinoy and cgtalk. hope this is informative.
With regards to a videocard's role in rendering, I found two very promising approarch that help a CPU's rendering load. First was this website http://www.gpgpu.org/ which says
"GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation."
So, by having some kind of programing done, a gpu will treat a rendering process as a game. Meaning a Videocard can now help the CPU by making it(the vcad) think that it is going games. That concept can also be applied to video encoding and scientific computations.
Another one is Nvidia's "Gelato" project that adds drivers to its pro card line (quadros) along with some kind of rendering engine. You can find that in thier site, they have a demo version for you to try out.
My hope is that in the future, a SLI config will be an important part of boosting performance.
pytera na ani bai. with this new GPU chips mas mo dali gyud cguro na ang rendering oi. i wonder how it would work pud if you have a dedicated render card in your system. hyper-rendering na gyud na for sure.
Any processor will do be it athlon 64 or pentuim 4 basta ang memory kay naka dual channel mode gyud. single channel memory is the bottle neck of most pc's today because it could not cope up even with the 533mhz front side bus. many clock cycles will be wasted because the memory could not supply much data to to processor, leaving the processor doing nothing in some clock pulses. thats why to maximize your processor's potential, choose a board that supports dual channel memory like the nforce4 chipset or an intel 915. any motherboard brand will do as long as they use the same chipset
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