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  1. #11

    Default Re: Star Wars: Empire at War


    Currently using the Rebellion Alliance, so far these are the Star Systems that I Conquered. I just conquered Korriban which was heavily defended both Space & Land by Space Pirates & other misfits. My next objective is to engage the Empire Convoy & rescue some scientist @ the the Kessel System. Another Space Battle folks :mrgreen:


  2. #12

    Default Re: Star Wars: Empire at War

    Quote Originally Posted by cebu_tux
    Asa man ni? Is this even in Cebu?
    BTW, Spec-V, did you try the maps that come with the bonus cd from the collector's ed?
    I think wala na diha sa cebu pre, What I have is the regular edition & they gave me a Death Star paper weight that can make some
    Laser blast noise

  3. #13

    Default Re: Star Wars: Empire at War

    Ngeek, just learned they released a patch (1.02).
    Grabeha sad oi!

    From http://support.lucasarts.com/patches/EAW1_2.htm

    For PC: 1.02 update

    Patch Name: EAWUpdate1_2.exe

    Platform: PC

    Format: CD-ROM

    Size: 19.6 MB

    Min. Requirements: N/A

    Posted: 02/17/06

    Installation: This is a self extracting exe. Double-clicking on this file installs the patch.

    This update addresses the following:

    * Corrected an issue with server disconnection.

    ----------------------------------------------------
    GENERAL ISSUES
    ----------------------------------------------------

    * Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
    * Added AI improvements for Land Control games.
    * Corrected an issue to count troop transports towards unit cap in space tactical battles.
    * Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
    * Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
    * Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
    * Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
    * Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
    * Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
    * Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
    * Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
    * Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
    * Disabled Save/Load functionality when in tutorial missions.
    * Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
    * Corrected multiple issues with the cinematic camera.
    * Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
    * Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
    * Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

    PERFORMANCE ISSUES
    ---------------------------

    * Corrected performance issues with particle effects.
    * Improved path-finding and collision for troop transports in space maps.
    * Corrected performance issues caused by ToolTips in tactical battles.
    * Improved load times.

    GRAPHICS ISSUES
    --------------------------

    * Corrected an issue with the shadow mesh for X-wings.
    * Improved accuracy for auto-detection of graphics Detail Level.
    * Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
    * Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
    * Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
    * Adjusted the tactical camera for widescreen aspect ratios.

    MULTIPLAYER ISSUES
    --------------------------

    * Increased Multiplayer stability for LAN and Internet games.
    * Disabled the Fast Forward and Play buttons in Multiplayer games.
    * Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
    * Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
    * Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
    * Added a message in the lobby to inform clients when they were missing maps for some hosted games.
    * Corrected Save/Load issues in Multiplayer Campaign games.
    * Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
    * Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
    * Corrected an issue that allowed two players to use the same player color.
    * Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
    * Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
    * Corrected an issue that caused custom game names to display incorrectly.
    * Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
    * Corrected an issue that allowed too many AI units in Multiplayer games.

    BALANCING IMPROVEMENTS
    --------------------------

    * Updated Tech Level build times for Command Centers

    o Tech 2: Previous Build Time 40 seconds
    o New Build Time: 60 seconds

    o Tech 3: Previous Build Time 50seconds
    o New Build Time: 85 seconds

    * Updated Tech Level 3 costs for Command Centers
    o Previous Cost: 3800
    o New Cost: 4000
    * Reduced the amount of time that Force Corrupt will affect vehicles.
    o Previous Time: 120 seconds
    o New Time: 90 seconds

    * Reduced fighter laser damage against capital ship and space station shields.
    * Reduced damage caused by AT-ST units against infantry.
    * Increased the cost of AT-ST units in Skirmish games.
    * Increased the recharge timer for the Millennium Falcon's special ability.
    * Reduced Millennium Falcon's shields and health.
    * Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
    * Increased the cost of Colonel Veers in Multiplayer games.
    * Adjusted the radius and recharge timer for Colonel Veers' special ability.
    * Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
    * Increased the amount of shield damage caused by the larger ion cannons.
    * Increased the health for Mineral extractors.
    * Increased Anti-Aircraft damage against airspeeders.
    * Reduced AT-AA damage against infantry.
    * Increased the rotation speed for the turret of AT-AA units.
    * Corrected an issue with Fighter damage verses armor.
    * Increased the health of Darth Vader's escort fighters.
    * Increased the amount of damage Obi-wan does to buildings.
    * Increased the cost and build time of missile cruisers.
    * Decreased the amount of damage to turrets, vehicles, and buildings caused by airspeeders.
    * Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
    * Increased the recharge timer for Red squadron's lucky shot.

  4. #14

    Default Re: Star Wars: Empire at War

    na release na d.i ni? demo ra man ako.

  5. #15

    Default Re: Star Wars: Empire at War

    @Spec-V:
    Asay mas gusto nimo? Ang Empire or ang Rebellion?
    Ang Space or Land Battle?

    Mas ganahan ko Empire unya Space Battles

  6. #16

    Default Re: Star Wars: Empire at War

    Quote Originally Posted by cebu_tux
    @Spec-V:
    Asay mas gusto nimo? Ang Empire or ang Rebellion?
    Ang Space or Land Battle?

    Mas ganahan ko Empire unya Space Battles
    Mas ganahan ko sa Rebellion kay na-ay challenge, Ang Empire pwerteng Lig-una.
    I like both space battles & land battles. In Space Battles, medyo ma rattle ko labi na
    4 Star Destroyers ang imong ka atbang.

  7. #17

    Default Re: Star Wars: Empire at War

    Quote Originally Posted by Spec-V
    Quote Originally Posted by cebu_tux
    @Spec-V:
    Asay mas gusto nimo? Ang Empire or ang Rebellion?
    Ang Space or Land Battle?

    Mas ganahan ko Empire unya Space Battles
    Mas ganahan ko sa Rebellion kay na-ay challenge, Ang Empire pwerteng Lig-una.
    I like both space battles & land battles. In Space Battles, medyo ma rattle ko labi na
    4 Star Destroyers ang imong ka atbang.
    Post og screenies kung mahuman nimo ang isa ka campaign (either Rebellion or Empire)
    Murag wala dugay pa gyud ko ani ma-human

  8. #18

    Default Re: Star Wars: Empire at War

    wahh I just played this game and its freaking hard.. its like playing a chess, know your enemies strengths and weaknesses, dili ta pataka ug attack kay mahurot atung tao.. i wish they added episodes 1-3...

  9. #19

    Default Re: Star Wars: Empire at War

    Quote Originally Posted by Bashka
    i wish they added episodes 1-3...
    After having Huge Sales & Good reviews, probably they will.

    Quote Originally Posted by Bashka
    wahh I just played this game and its freaking hard.. its like playing a chess, know your enemies strengths and weaknesses, dili ta pataka ug attack kay mahurot atung tao.
    Bitaw, Lisud even on easy settings & even the mightiest Imperial Star Destroyers which is armed to the teeth has its own Achilles Heal. I am using my Smugglers to steal credits from Imperial Systems so that I can build a very Strong fleet that can @ least withstand the continuing onslaught by the Imperial Armada. I want Commander Ackbars Mon Calamari Cruisers ASAP!!

  10. #20

    Default Re: Star Wars: Empire at War

    Basig mag Hamachi play ta tanan

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