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Thread: AA's Corner

  1. #181

    Default AA's Corner


    you can run a lan server. it doesnt have to be connected to the net. check out previous posts.. i think naay command line didto.

  2. #182

    Default AA's Corner

    what's the difference in offline play? what happens to your honor points and training credits?

    i suppose that your honor and training credits are stored in an AA server in the internet. so what happens in a lan game with no internet access? does everybody have the same honor points (10?) and can use any equipment (even without training?)

  3. #183

    Default AA's Corner

    Quote Originally Posted by blitz
    what's the difference in offline play? what happens to your honor points and training credits?

    i suppose that your honor and training credits are stored in an AA server in the internet. so what happens in a lan game with no internet access? does everybody have the same honor points (10?) and can use any equipment (even without training?)
    there is no honor system in a lan game. so basically anyone can play any class as long as it is available

  4. #184
    Sight Beyond Sight. muzikfreakah's Avatar
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    Default AA's Corner

    Guys, when I logged on again I was able to train na, basin nag choloks lang kadyut! 36 ra gyud diay!
    Anyways, finished my sniper training Kuwang nalang nako i the last special forces training, Im only able to finish up to the end of Point B
    The Wonder Pets of a Reptile Addict.

    www.mytechisland.com

  5. #185
    Sight Beyond Sight. muzikfreakah's Avatar
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    Default AA's Corner

    Guys im having an AA problem, sometime my game just exits with this error:

    No Label

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2005 MHz with 1534MB RAM
    Video: RADEON 9800 XT (6436)

    General protection fault!

    History: UObject::GetPathName <- UObject::ProcessEvent <- (AttachW_M4A1_Rifle_Mod Weapons_Cache.AttachW_M4A1_Rifle_Mod98, Function AGP.BaseWeaponAttachment.ThirdPersonTrace) <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AttachW_M4A1_Rifle_Mod9 <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

    Any knowledge about this?
    The Wonder Pets of a Reptile Addict.

    www.mytechisland.com

  6. #186
    Sight Beyond Sight. muzikfreakah's Avatar
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    Default AA's Corner

    Another Error:
    No Label

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD Unknown processor @ 2005 MHz with 1534MB RAM
    Video: RADEON 9800 XT (6436)

    General protection fault!

    History: UObject::ProcessEvent <- (HumanController Weapons_Cache.HumanController0, Function AGP.HumanController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    The Wonder Pets of a Reptile Addict.

    www.mytechisland.com

  7. #187

    Default AA's Corner

    same with mine Ryan it automatically quits grrrrrrr...
    ALONE:Hated and Punished

  8. #188

    Default AA's Corner

    di ba kan-anan man ni?

  9. #189

    Default AA's Corner

    loiue your getting OT ! if you have nothing to say please shutup!.... please read the thread first!
    ALONE:Hated and Punished

  10. #190

    Default AA's Corner

    Ry, i've had that error too that was plaguing my system
    and i've found out why too ..

    since AA relies on UT engine which is processor intensive.. it seems to have problems running perfectly on overclocked systems.. i toned down my OC a bit.. and cured the problem
    this is the line --------- cross it. i dare you

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