you can run a lan server. it doesnt have to be connected to the net. check out previous posts.. i think naay command line didto.
 AA's Corner
 AA's Corner
				you can run a lan server. it doesnt have to be connected to the net. check out previous posts.. i think naay command line didto.
 
			
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 AA's Corner
				what's the difference in offline play? what happens to your honor points and training credits?
i suppose that your honor and training credits are stored in an AA server in the internet. so what happens in a lan game with no internet access? does everybody have the same honor points (10?) and can use any equipment (even without training?)
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 AA's Corner
				there is no honor system in a lan game. so basically anyone can play any class as long as it is availableOriginally Posted by blitz

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 AA's Corner
				Guys, when I logged on again I was able to train na, basin nag choloks lang kadyut! 36 ra gyud diay!
Anyways, finished my sniper trainingKuwang nalang nako i the last special forces training, Im only able to finish up to the end of Point B

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 AA's Corner
				Guys im having an AA problem, sometime my game just exits with this error:
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2005 MHz with 1534MB RAM
Video: RADEON 9800 XT (6436)
General protection fault!
History: UObject::GetPathName <- UObject::ProcessEvent <- (AttachW_M4A1_Rifle_Mod Weapons_Cache.AttachW_M4A1_Rifle_Mod98, Function AGP.BaseWeaponAttachment.ThirdPersonTrace) <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor AttachW_M4A1_Rifle_Mod9<- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Any knowledge about this?
 AA's Corner
 AA's Corner
				Another Error:
No Label
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2005 MHz with 1534MB RAM
Video: RADEON 9800 XT (6436)
General protection fault!
History: UObject::ProcessEvent <- (HumanController Weapons_Cache.HumanController0, Function AGP.HumanController.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 AA's Corner
 AA's Corner
				same with mine Ryan it automatically quits grrrrrrr...
ALONE:Hated and Punished
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 AA's Corner
				loiue your getting OT ! if you have nothing to say please shutup!.... please read the thread first!
ALONE:Hated and Punished
 AA's Corner
 AA's Corner
				Ry, i've had that error toothat was plaguing my system
and i've found out why too ..
since AA relies on UT engine which is processor intensive.. it seems to have problems running perfectly on overclocked systems.. i toned down my OC a bit.. and cured the problem
this is the line --------- cross it. i dare you
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