Could someone confirm is the PS3 version of Dead Rising 2 has screen tearing?
4 Guys, 2 Girls and a Blogspot: Dead Rising 2 Screen Tearing, MASSIVE one... on the PS3
Finally after 4 long years of absence, Dead Rising 2 has finally reached our shores on the Xbox 360 and PlayStation 3. So how does Dead Rising 2 compare to its predecessor? Let’s find out.
For the record I’ve just recently finished Dead Rising 1. Therefore my mind on the game is still fresh, making it easy for me to compare between both games.
P.S My copy of Dead Rising 2 is for the Xbox 360.
The Thumb Ups
Better Graphics
Dead Rising 2 significantly has better graphics compared to 1. More details can be seen on zombies, better lighting, more gores and larger environments.
More Zombies
“With large environment comes more zombies”. Nuff said. There are definitely more zombies in one area.
Custom Weapons
It’s really fun to find out the different kinds of combinations you can do with different items. The fun stops when you have to travel to areas just to find certain items for those combinations. I wished Chuck would just bring along a portable tool box.
Improved AI
There are times I just wished I can let those stupid-good-for-nothing civilians to die in Dead Rising 1. For some reason they are easily caught by zombies and you will keep hearing the annoying “FRANK! HELP!” phrase.
In Dead Rising 2, I have yet to come across a civilian that dumb, with the majority of them being able to swift past zombies without any problems. Definitely feels more fun saving them now.
No More Annoying Phone Calls
There wouldn’t be any old man bugging you with phone calls, only a hot chick with messages *thumbs up*
3 Save Slots
Compared to single save slot on Dead Rising 1? Don’t think I need to further elaborate on that.
The Thumb Downs
Lag, lag and more lag
Seriously, what’s the deal here Capcom? Low framerates on almost every place that has a lot of zombies? Not cool.
That’s about it for my short comparison. Back to chopping zombies and saving chicks.
Dead Rising 2 Comparison | N.E.E.T. Gamer
Fortune City, Nevada is big and loading it from the game disc is very painful as it will give gamers a lengthy load times. With Dead Rising 2 releasing in North America tomorrow, is installing the game’s data recommended?
After a series of test comparing the load times between a disc based to a HDD installed game, we have come to the conclusion that by installing the game’s data to the Xbox 360 hard drive will reduce the load time by ten seconds, depending on what area the players are at. Please remember that at every door the player goes to, a loading screen will appear. As I said earlier, Fortune City is big!
Dead Rising 2 Optimized for a Data Installation|Just Push Start
A tech article that examines closely the visual differences (not gameplay) between the PS3 and Xbox 360 versions of Dead Rising 2.
Face-Off: Dead Rising 2 - Page 1 | DigitalFoundry | Eurogamer.net
Notice any differences other than the brightness of the two pics below?
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GameTrailers' delayed video review is finally on!
Dead Rising 2 Video Game, Review HD | Video Clip | Game Trailers & Videos | GameTrailers.com
Dead Rising 2 surpasses original
Four years ago, Blue Castle Games was on off the radar. Back then, it was a small studio of 11 people, who were busy working on "The Bigs," an arcade-ish baseball game.
If someone asked me about the team then, I would have thought they were talking about a burger chain rather than an up-and-coming developer. But sometimes all a studio needs is one game to make a name for itself, one solid project to show the world what it can do.
When Capcom tapped Blue Castle Games to do the zombie title "Dead Rising 2," the developer got that opportunity. Taking over for creator Keiji Inafune and his team can be an intimidating job, but the Vancouver studio pulled it off. They not only live up to the original, they surpass it.
In one of many surprises, players take on the role of Chuck Greene, a different protagonist from the original. The motorcross champion is grieving over his wife's death. The couple was attacked while they were in Las Vegas, and she turned into a zombie and bit their daughter.
Now, Chuck has to care for their child, Katey, by giving her Zombrex, a drug that prevents zombification. That's how they end up in Fortune City, where Chuck is competing on a gruesome reality show called "Terror is Reality." He's trying to win money to buy the drug when disaster strikes.
The undead the show uses for its events manage to get loose. Someone sabotages their cages, and like Vegas, Fortune City turns into a hell on earth. Worse yet, Chuck is framed for crime; over four days, he'll have to prove his innocence, rescue as many survivors as possible and stop psychopaths who have overrun parts of the hotels, casinos and strip.
That's the basic structure of the campaign. Chuck will have to chop up, spear, blast and burn through hordes of zombies using whatever is at hand. It could be a bar stool or a rake. Chuck can plow through enemies in a golf cart or rely on the good old chain saw to disembowel them.
The number of ways to kill zombies seems endless, but Blue Castle Games ups the ante by letting players combine items to create more powerful weapons. A sledgehammer and an ax yields a powerful Defiler that can brutalize the undead. Mixing a wheelchair with a car battery creates a movable execution chamber.
The different weapon formulas encourage players to explore and experiment more than the previous game. That seems to be one of the big changes and overarching goals of "Dead Rising 2." The original kept the pace tense as players had to make hard choices and live with them as they tried to rescue survivors in Willamette, Colo.
The sequel unfolds at a leisurely pace with more save slots so that players aren't punished for going off the beaten path or going around looking for money so they can buy Zombrex at the pawnshop. The missions that Chuck's ally, Stacey, radios in also come at a more manageable time frame. Players can complete them all as long as they use their time wisely and take advantage of shortcuts.
All of this gives "Dead Rising 2" a more open-world feel, but it sticks to the core tenets of the original. Players can stay on task, managing time and money, but they also have the freedom to run around smashing zombies. Who knows, they may even run into something unexpected. The Vegas-style setting offers slightly more variety when it comes to boss fights and rescue scenarios.
The only problems the game runs into are the harsh loading times for each zone. Picking up a specific item in a crowded space is also a problem. Sometimes, there's a tough battle and Chuck will be low on health. It can be frustrating picking up that life-giving orange juice among a pile of boxes.
They're annoying flaws, but they don't ruin all the polish and improvements that Blue Castle Games worked into the sequel. "Dead Rising 2" proves that given time, this 5-year-old studio can do amazing things. In fact, their work stood out so much that Capcom plans on buying the independent studio.
It's a bold move, and one that should make gamers excited for the promising team's future.
Review: 'Dead Rising 2' surpasses original - San Jose Mercury News
Must-watch video review!
YouTube - Classic Game Room - DEAD RISING 2 review
got too excited pero nahurot na sa db and itech both sa sm/ayala![]()
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