july 27, 2010 na i-release. whoaa cant wait gonna buy the game. anyways kinsa naa beta ron? pa add pang practis ra.
july 27, 2010 na i-release. whoaa cant wait gonna buy the game. anyways kinsa naa beta ron? pa add pang practis ra.
Add me up.
Acqc.acco
Just lost my first game earlier.![]()
yes hapit na jud ma release.. mag 3 years naman ni since development.. grabe ka dugay jud..but its a game worth waiting.. ang story akng g apas krn..
The beta itself, for those who aren't keeping track, currently offers only one-on-one or two-on-two head-to-head multiplayer matches online. Blizzard lead designer Dustin Browder was quick to point out that this is because the beta isn't intended to be a full-on playable demo for the purpose of giving players a sense of how fun the entire Starcraft II experience will be, but rather, it's for balance testing only. Browder did suggest that the beta team is making much better progress than he'd originally hoped for and is now focusing on nitty-gritty details that will make each individual matchup great, such as making Zerg vs. Zerg matches more interesting.
While the beta is still very much being worked on, so is the campaign, which features exclusive units like the Terran firebat.
However, the designer did point out that because Starcraft is an internationally well-known product with beta testers all over the world, there still seem to be gray areas in which it isn't quite clear whether certain factions or units are overpowered, or one group of players knows the game better than another. As an example, Browder cited the current state of the beta in Asia, where the Zerg are the most popular race by far and are considered to be somewhat overpowered, while in North America, the Zerg are far less popular and are considered to be underpowered. According to the designer, ironing out those details will make all the difference to the final game's balance and gameplay. Browder also gave an update on the next rumored beta content patch, which should have the map editor and possibly stronger computer AI--the patch should ideally be out by the end of the month but "may slip to a bit later."
After being briefed on the beta, we hunkered down in front of a fairly early part of the single-player campaign to play through a few more missions. As we've related in our previous coverage, the single-player campaign in Wings of Liberty tells the continuing story of the original Starcraft Terran hero, Jim Raynor, who is now considered to be an intergalactic outlaw with a bounty on his head placed by the evil Terran Dominion. Raynor continues his fight against the Dominion, rejoined by his contemporaries Matt Horner and Tychus Findlay on his ship, the Hyperion.
The ship works as a hub area in the game from which Raynor can commission mercenaries at the cantina. He can also purchase single-player-only upgrades for his units at the armory, which come in the form of two different upgrades for infantry, vehicles, and structures--a cheaper, lower-level addition and a more-expensive (and more-powerful) addition. For example, the Terran bunker structure that can be garrisoned by up to four low-level marines to take cover while unloading their combined fire can be upgraded with a relatively cheap armor bonus, as well as a much more expensive, but very worthwhile, ability to garrison up to six marines instead of four.
Research will let you unlock powerful bonuses that are available in the campaign only--not in multiplayer.
In addition, the Hyperion lets Raynor conduct either Protoss or Zerg "research" in the ship's lab. Research is powered by research points--which come from either Protoss artifacts or Zerg DNA that appear in certain missions as optional goals. Each line of research (Protoss or Zerg) is tiered from five points up to 25 points and offers two-sided choices at each tier. For instance, the first tier of Protoss research, once you've recovered five points' worth of artifacts, will let you add either a permanent, single-player-only bonus of 5 percent damage to infantry upgrades purchased at the engineering bay structure or a permanent, single-player-only bonus of 5 percent protection to any infantry armor bonuses purchased at the engineering bay. At each tier of research, you can pick only one of the two choices available, at which point the second becomes locked out. Browder suggests that by the time players get through the single-player campaign for the first time, they should be able to unlock at least 50 percent of the game's research upgrades and about 80 percent of the game's credit-costly unit upgrades.
---gamespot.com
[lahi na hitsura c raynor, old man look na with long hair..somewhat like a DELTA officer sa marines..payter au..]
its more like almost 5 years!!! i have been seeing this since early 2006!!!
they had like some beta or early promotional video...
we are almost approaching 2011!!!
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