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  1. #51

    4 CD's FOR 500php amf!!

  2. #52
    Bog-at kaayo ning duwaa.. 8800GT + c2d e7200.. usahay mo drop pa to 17fps.. ahak.. timplahon jud nimog maayo ang video settings.

  3. #53
    @pimp
    OT: bro cant PM u lage??
    gae kog # nimo b..

  4. #54
    Quote Originally Posted by kel2985 View Post
    Bog-at kaayo ning duwaa.. 8800GT + c2d e7200.. usahay mo drop pa to 17fps.. ahak.. timplahon jud nimog maayo ang video settings.
    hardware dependent btaw kaau ning duwaa. wa sad kaau na optimize for pc ang port kay murag gidali-dali ni ug release sa rockstar ang pc version. comparing it to crysis, graphically, wa man cya nkatunga sa graphics sa crysis pero mas kamang pa cya mudagan.

  5. #55
    ey i had GTA 4 na sa PC... ac2ualy im playing na ryt now... damn da specs... but i enjoyed playing again dis GTA series... tsk tsk tsk

  6. #56
    Elite Member lych's Avatar
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    @xxxerorrxxx
    text this number bro. 09167341222

  7. #57
    Holy Crap! ^_^
    Grabeh gyud diay kaayu ang requirements. it's not just video card.
    GTA IV is probably the reason why i will buy Quad core CPU.

    source:http://www.pcgameshardware.com/aid,6...essors/?page=1
    GTA 4 (PC) - Summarization
    The PC version of GTA 4 has CPU power for breakfast - independent on clock speed, L2 cache or number of cores. The latter ones are very important, because without quad-core power GTA 4 is noticeably less enjoyable. For example: A Q6600 is about 52 percent faster than the dual-core E6600 when both CPUs are running at 2.4 GHz. If the clock speed is increased, the difference gets smaller, but is still huge and a QX6850 is 47 percent faster than an E6850. Dual-core processors have a serious disadvantage and only with 3.6 GHz an E8500 is able to beat the Q6600, but GTA 4 nevertheless suffers from frequent lags on dual-core systems - no matter if an AMD or Intel CPU is used. The Phenom X4 9950 easily passes the Q6600 and theoretically is on the same level as the Q6700 (not included in the benchmark).

    AMD's Athlon 64 X2 6400+ is doing fine compared to the E6600 and beats Intel's Conroe CPU, while the X2 5000+ is equally fast. A single-core CPU is unsuitable and only reaches single-digit results and additionally the game freezes and the animations of the characters is running in slow motion sometimes. Increased L2 cache results in about 8 percent more fps.

    GTA 4 (PC) - Processor benchmark review: Conclusion
    GTA 4 benefits from quad-core CPUs as no game did up to now. Even a 4.0 GHz E8500 is not able to compete with a quad-core that has 25 percent less core frequency. Both, the K10 and the K8 architecture are doing quite well.

    and only playing at "range of visibility" - 50 percent

    nuts gyud diay kaayu.

    question: naa na ba sa datablitz?

  8. #58
    Quote Originally Posted by lych View Post
    @xxxerorrxxx
    text this number bro. 09167341222
    tnx bro.. c knsa mani nga #?

  9. #59

    Default elp!

    pre, unsay serial code ani?? tenks! mery xmas^^

  10. #60
    Hay ambot ani dako kau kaon sa Video Memory, way kwenta pag ka program nag salig sila sa ilang HIGH END nga pc wa dyud gi market sa mga MID RANGE users.

    Ila unta gi pariho graphics sa GTASA pero improve lang nila, then add mga missions and other things.

    Awa gud ni unsa ka bug.an ang graphics.

    THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC

    Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.

    Graphics settings are limited by system resources by default. 256MB video cards force minimum settings by default. If a user bypasses these safety measures using command line arguments and exceeds their system resources, the users gaming experience may be compromised.


    Video Mode
    Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.

    Texture Quality
    Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.

    Render Quality
    Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.

    View Distance
    View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.

    Detail Distance
    Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.

    Vehicle Density
    Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance

    Shadow Density
    Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.

    Crossfire/SLI
    With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
    SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.

    Sus pariho palang ug engine sa Quake 4/Unreal Tournament/Half life 2 mas ganahan pako kay super limpyo kau ug graphics.

    Not worthy to buy. Sakto dyud GTA IV PC Retarded dyud ni.

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