
Originally Posted by
rodsky
If I had 100k, I'd buy a sim in Second Life, and divide it into 16 parcels and let people rent the parcelled land.
A sim costs US$1000.00 up front payment. Monthly tier is at US$ 295.00. So my initial gastos would be about US$ 1,295.00, plus the cost of premium membership.
Now, since, on the average, each 1/16th parcel in SL (about 32m x 32m size of virtual land) costs no less than 15,000 Linden (about US$54.00), and 15,000 x 16 = 240,000 (US $ 872.00), I'd simply minus the US$ 295 from that value, leaving me with US$ 577.00 (about PHP 24,000.00) every month as profit.
Absolutely no work (well you have to log in and check for squatters every once and a while), yet earning more than 24k a month.
But I'm not stopping there--passive income is good, but as a creator, I'd use the first 6-months of income from rent, to buy yet another sim, and use that new sim to create a mall, then start creating and selling virtual items, which will rake in twice or thrice as much as the passive-method (without losing it as income-generator!), while enjoying my ability to design and create things in SL.
-RODION
unsa ni nga business? wala ko kasabut sa sim