hey! can you pm me your name? at least i can invite you and perhaps we could be friends there.Originally Posted by sheka
hey! can you pm me your name? at least i can invite you and perhaps we could be friends there.Originally Posted by sheka
"JUST A WOMAN? Oh honey no!
I am awesome with a splash of bitch and a dash of wonderful.
how do we build a house there? do i need to have money? or can i just find a free land hahahaah
"JUST A WOMAN? Oh honey no!
I am awesome with a splash of bitch and a dash of wonderful.
NEWS: Virtual Reality Is Serious Business
Posted by gamer on Friday, January 25 @ 21:34:10 EST
If you thought social networking was all about poking, gifting and scrapping, the goings on at Linden Lab’s Second Life will make your jaw drop. “Start second life now?” it asks matter-of-factly, after you download the software that ’s needed to become a resident in this virtual community.
New occupants visit Linden Lab’s Orientation Island that could well be a bizarre science experiment straight out of a Kazuo Ishiguro novel. Reminiscent of the fictitious town Stepford, volunteers show you around and introduce you to ‘ready-made friends’ but warn you that violation of the community’s rules will result in expulsion.
The mythological subtext in this 3D parallel universe is hard to miss: you come in as an ‘avatar’ and bad behaviour results in ‘banishment’. As for the flying, it’s real enough to induce vertigo.
The ‘no assault’ clause that tells people not to shoot or shove their neighbours makes one want to pack a pepper spray in anticipation before moving in.
Tattoo removal is painless in Avatar Island but a name change? No can do. You pick from a list that includes Zabaleta, Tsarchonand Bosatsu and stick with it.
Lucrative
At SL, anyone can ‘become’ a private detective or landscape designer. “Many people have given up their jobs to run their own Second Life businesses,” says Sebastian D. Marcu ( www.smarcu.de), Germany-based consultant in the field of Social Media for Marketing Communications. “Some make over $10,000 a month, selling virtual goods. It’s an excellent tool for nurturing entrepreneurial skills as you learn the ‘art of doing business’ without taking major risks.”
Multinational corporations use virtual worlds to solve real problems in business. IBM has over 40 islands on SL and has used ‘Active Worlds’ as a platform for a ‘meeting of the minds’ for employees from several countries. It also operates a large complex on SL where virtual world innovators collaborate with clients to investigate means to boost productivity.
If it’s a fertile ground for friendships and businesses, can politics be far behind? Recently, Second Life was in the news when former U.S. senator John Edwards’ presidential campaign headquarters on the website were ‘vandalised overnight’ using Photoshop and graffiti.
Although reports say that the area was subsequently ‘cleaned up’, democrats in the community aren’t amused.
Until now, the virtual world has been viewed merely as an extension of real life, but with the mind-boggling success of the likes of secondlife.com, it’s time to rethink our conventional definitions of reality.
Source: The Hindu
"JUST A WOMAN? Oh honey no!
I am awesome with a splash of bitch and a dash of wonderful.
LOL bG, you're fast becoming an "SL Evangelist"...even worse than I! hahaha
-RODION
Just build!Originally Posted by b|tcH_g0dd3sS
Press the BUILD button, and pretty soon, you'll be able to figure things out... granted, don't expect to make the Malacanan palace in a day...I've been in SL for over two years, so something like King Tut's tomb is something I eat for breakfast daily hehehe
-RODION
it's SHEKA HUMPHREYSOriginally Posted by b|tcH_g0dd3sS
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LOL am I? probably not. but I was reading reviews and well it's gets me to think --- should i go back in?
here's another one.
Second Life: nice graphics, not as good as WoW but still enough to make my comp crash? (WoW works fine) had to play on my brothers comp.
basically seems to be the closest to a full online world, i could see the internet becoming like this in a few years. everything is user created.
you buy in game land with RL $$ and build your building, shop, city, whatever. the ingame cash can be traded in for real cash
(about 1,000 game $ for each $1 in real life) avatars are fully customizeable, and there's plenty of freebe's players give out,
I have seen moogles, space marines, have Optimus Prime armor, seen winged furries, etc. there's
plenty of ways to make in game cahs (you can just sit in some chairs for a few hours and get in game $)
and some people have made their in-game businesses, their real businesses. there's casinos, concerts,
a matrix/ghost in the shell area, cityies, vehicles, some areas have combat, guns, swords, anything,
it's completely open. there's even strip clubs and wierd freaky *** shops (scary) It is kind of buggy, sometimes i'd keep walking in a straight line through buildings, and occasionally fall through the ground.
otherwise if your comp can handle it, and you have a credit card or bank acount (won't let you make an account without one, even
though it's free) go for it.
Source: http://www.freewebs.com/dtmmo/
Last one!
Second Life is a highly imaginative, creative environment. Visiting Second Life is like stepping into a Dali or Magritte painting in 3D. The "fully textured high-resolution" avatars are customizable to the "nth" degree, with dozens of sliders to change every micro-pixel of your avatar's shape, size, and color. While some "Lifers" (the preferred nickname of Second Life citizens) do their best to create miniature versions of their offline bodies, most use the opportunity to make themselves look as strange as possible. You never know what (or who) you'll see in Second Life, which is part of the fun.
While many gamers visit Second Life, it is not a "gaming" world per se. The main in-world activity is the building of interactive objects using a scripting language that is theoretically designed to be simple enough for those with no previous programming experience. This fits in with Second Life's stated goal of encouraging widespread group participation and creativity. Objects can be either donated to the world or can be sold for "Linden Dollars."
Second Life's often bizarre "waking dream" atmosphere may appeal more to creative artist and techie folks than to the casual social chatter. The world is so rich in features there is a bit of a learning curve to overcome to get started, which is somewhat alleviated by well-written help files available at the site and a first-visit tutorial. The very name "Second Life" conveys the idea that this is more of a rich, complex online experience than a place to drop by every once in a while for a quick game of "Tringo" with some buddies. If you get freaked out by seeing odd things that you can't explain, this world is not for you. But postmodern surrealists will love Second Life's ever-changing landscape with its stunning scenery and interesting creations. Plus, you can fly!
http://www.virtualworldsreview.com/secondlife/
"JUST A WOMAN? Oh honey no!
I am awesome with a splash of bitch and a dash of wonderful.
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