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  1. #1

    Default :: [MOD] GTA: San Andreas [Graphics ENBSeries MOD] ::

    Katong naay mga Piso-Piso PC diha, pang dani sa mga bata aron ma bag.ohan sila hehehe, my GTA cars are also modified..

    Check out my new GTA:SA graphics.

    :: Before ::






    :: After MOD ::






    Other Angle


    :: Before ::





    :: After ::



    SYSTEM REQUIREMENTS:
    Videocard with support of Shader Model 2.0 or better. Videocards in the list below may fit:
    GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 7950, 8400, 8500, 8600, 8800, 9600, 9800;
    Radeon 9500, 9550, 9600, 9700, 9800, 300, 600, 700, 800, 850, 1300, 1600, 1800, 1900, 1950, 2400, 2600, 2900, 3850, 3870.
    I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENBSeries (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance equivalents in DirectX9 games.
    The requirements to videomemory size are very high, depends from screen resolution and antialiasing, for example without antialiasing in a mode 1024*768 it cost 64 Mb of videomemory, and for 1280*1024 106 Mb are necessary. Operative memory and processor play an insignificant role, though all should be balanced.
    GAME COMPATIBILITY:
    Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENBSeries.

    INSTALLING:
    Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.


    STARTING:
    After game start the mod deactivated by default, to activate it use key combination (shift+f12 by default).


    SETUP:
    After first game start with the mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again.

    :: Simple Instructions ::

    - Download Site for the ENBSeries Engine.

    http://enbdev.com/enbseries_gtasa_v0075c2.zip

    - You need this 3 Directx9 files, you can find it in your C:\WINDOWS\system32

    d3dx9_26.dll
    d3dx9_33.dll
    d3dx9_40.dll

    - And copy those 3 files to your \Rockstar Games\GTA San Andreas\ folder also extract the enbseries_gtasa_v0075c2.zip in the same directory.

    - Then Launch the game, after loading your save game or start new game, press "Shift" + "F12" in game to enable the MOD.

    :: my settings in enbseries.ini::

    Spoiler! 

    [PROXY]
    EnableProxyLibrary=0
    InitProxyFunctions=1
    ProxyLibrary=
    [GLOBAL]
    UseEffect=0
    AlternativeDepth=1
    AllowAntialias=1
    BugFixMode=0
    SkipShaderOptimization=0
    QuadVertexBuffer=1
    EnableShaders_3_0=1
    UseMRTRendering=0
    AdditionalConfigFile=enbseries2.ini
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=1
    EnableReflection=1
    EnableMotionBlur=0
    EnableWater=1
    EnableShadow=0
    DepthBias=100
    EnableDepthOfField=1
    [INPUT]
    KeyUseEffect=123
    KeyBloom=120
    KeyOcclusion=121
    KeyReflection=122
    KeyCombination=16
    KeyScreenshot=44
    KeyShadow=119
    KeyWater=118
    KeyShowFPS=106
    [REFLECTION]
    ReflectionPower=20
    ChromePower=1
    UseCurrentFrameReflection=1
    ReflectionQuality=0
    ReflectionSourceSpecular=40
    ReflectionSourceTFactor=65
    UseAdditiveReflection=0
    ReflectionDepthBias=100
    UseLowResReflection=0
    ReflectionSinglePass=1
    UseEnvBump=1
    EnvBumpAmount=260
    EnvBumpOffset=100
    ReflectionFlip=1
    EnvBumpOffset=100
    [BLOOM]
    BloomPowerDay=70
    BloomFadeTime=1
    BloomConstantDay=5
    BloomQuality=0
    BloomScreenLevelDay=5
    BloomCurveDay=5
    BloomPowerNight=10
    BloomConstantNight=10
    BloomCurveNight=10
    BloomScreenLevelNight=10
    BloomAdaptationScreenLevel=10
    BloomAdaptationMultiplier=10
    BloomAllowOversaturation=0
    BloomMaxLimit=100
    BloomConstantNight=0
    BloomAllowOversaturation=0
    [SSAO]
    UseFilter=1
    OcclusionQuality=0
    FilterQuality=0
    DarkeningLevel=60
    BrighteningLevel=20
    IlluminationLevel=90
    AdditiveIlluminationLevel=90
    UseAmbientOcclusion=1
    FadeDistance=50
    UseForAlphaTest=1
    UseForAlphaBlend=1
    UseIndirectLighting=0
    UseIndirectLightning=1
    [COLORCORRECTION]
    DarkeningAmountDay=-5
    ScreenLevelDay=86
    ScreenLevelNight=24
    DarkeningAmountNight=-5
    GammaCurveDay=-1
    GammaCurveNight=-1
    ColorSaturationDay=3
    ColorSaturationNight=3
    UsePaletteTexture=1
    [WATER]
    UseWaterDeep=1
    WaterDeepness=7
    WaterQuality=0
    [SHADOW]
    ShadowFadeStart=800
    ShadowFadeEnd=1000
    ShadowAmountDay=60
    ShadowAmountNight=60
    ShadowScreenLevelDay=30
    ShadowScreenLevelNight=15
    ShadowQuality=0
    UseShadowFilter=1
    FilterQuality=0
    ShadowBlurRange=44
    [ENGINE]
    ForceAnisotropicFiltering=0
    MaxAnisotropy=16
    ForceDisplayRefreshRate=0
    DisplayRefreshRateHz=60
    [MOTIONBLUR]
    MotionBlurQuality=1
    MotionBlurVelocity=80
    MotionBlurRotation=80
    [PERPIXELLIGHTING]
    SpecularColorMin=0
    SpecularColorMax=100
    SpecularColorMultiplier=100
    SpecularGlossinessMin=0
    SpecularGlossinessMax=40
    SpecularGlossinessMultiplier=100
    [DEPTHOFFIELD]
    DOFQuality=0
    DOFNumberOfPasses=0
    DOFFocusRange=110
    DOFBlurinessRange=50
    [PLUGIN]
    WeatherMod=0

  2. #2

    Default

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