^yup...that's why physx is way overrated for choosing nvidia cards...ang naka apan lang sa nvidia kay mao bayran ang company for Nvidia only optimized. Na amazed ko sa physx utilization sa DMC4 kadtong muscle contraction ni Berial.
^I played that part sa dmc 4, i see so mao diay to PhysX in action...
^mao to ang usa sa physx utilization from nvidia. and its good for eye candy.
yes Physx is actually for eyecandy as developed by the original company maker Ageia.
bought by nvidia, frightened of the AMD's buyout of rival ATI.
or of the idea that Intel may actually acquire ageia, thus may able to tap into visual stream computing,solidifying its IGP segment
and thus denying nvidia the whitepapers of intels procie and chipset.
hahay, akaong Ageia PPU (BFG) diri, paper weight na lang... bwehehehehehe... and yes, due to the eye candy it offers, nindot gyud kaayo. back in the days na nag gamit pa ko ani nya on a dual HD 4870X2 (quad GPU), ang mga nag support ra'g Physx na map akoang duwa-on sa UT3... bahala na'g sig'e balik2x... mura'g duha ra man to ka maps... hehehe...
nindot kaayo ang idea sa Ageia on the implementation. since it is patented by them, the only way for any company to get hold of Ageia's IP is to buy them out... during the transaction, dili lang ang Nvidia ang lipay, but Ageia themselves kay ang mga stock holders (even wala pa sila na IPO), found their stocks to have value na... happy all ang naa'y stocks... nagka kwarta ug kalit... this is another positive cash flow for the small company when a big one will buy them... its how business in real world operates...
then, after the purchase, maka gamit naman sa IP ang Nvidia, so, the power of the GPU was unleashed... that's what we're seeing until today... the GPU chips are animals in mathematical/scientific calculations... both on floating point and integer calculations... bya-an ang CPU...
just a little of history (for discussion)... ouch, sakit akoang hawak dah... hahay... bwehehehehe...
there was a very big difference on the 386SX and 486SX variants when compared to their 386DX and 486DX counter parts in graphics (even using the same video card)... why, because, of the floating point calculation... the "SX" variants do not have FPU (Floating Point Unit)... a co-processor (math co-processor)... this statement is true for the 386SX but, the 486SX have this, and it was disabled... reason: (1st), defective man ang FPU sa uban chips w/c resulted to low yield... para mabaligya nila. dili ma physically scrap... paramaka generate ug money. thus, the 486SX was born... (2nd), once mo kagat ang market, covered nila ang lower price segment. kumbatihon nila ang competition. so, even on some chips that has a good and functioning FPU, ilahang i-disable ug tuyo to keep the price down and provide a continuos flow of the 486SX... dako kaayo ang market ani for corporate companies... mao ni ang tirada nila na market.
now, back to the GPU thing, let's compare the fastest IB CPU to the entry level Kepler (GT 640... GK107) and to the entry level Southern Islands (HD 7750... Cape Verde) in floating point performance measured in GFLOPS...
FLOPS - Wikipedia, the free encyclopedia
> i7-3770K: 147.2 GFLOPS
http://download.intel.com/support/pr..._i7-3700_d.pdf
> GT 640: 691.2 GFLOPS
> HD 7750: 819.2 GFLOPS
Video Card Comparison - GPUReview.com
for games, it will be better if the computation will be optimized for the GPUs... kaso, puro mana patented ang technolody sa 2 big players ron... ilogay na sila kun kinsa ang support-tahan sa game developer... diri mo sulod ang "business strategy"... bayran nila ang game developer... tinuod kaayo ni sya...
ang uban game developers, kay naa man sila'y na himo na graphics engine that's optimized by the CPU... para wla sila'y gidapigan... ug pwede maka palit sa game nila ang mga customer na bisan unsa ang GPU(s)... kaning last statement, marketing strategy pud ni sya that's "Eveyone can buy ang play their game"... open man...
Last edited by lloyd_joy; 08-03-2013 at 09:22 PM.
Last edited by senpai91; 08-03-2013 at 09:28 PM.
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