http://kotaku.com/5152882/god-of-war...s#viewcomments
We've seen God of War III in person. We've seen it actually being played. And it looks good. Like a painting come to life? Maybe. Worthy of a string of excited expletives? Oh, definitely.
God of War III is bigger, gorier, more beautiful than any PlayStation 3 game we've seen to date, a game with a sense of scale far beyond the competition. Just how big is the third (and supposedly final) God of War? The game's director, Stig Asmussen, pitched the scope in two ways.
One, the Medusa level from the first God of War game for the PlayStation 2 is said to fit in the palm of one of the hands of the massive Titan's shown scaling Mt. Olympus in the game's first trailer. Two, the Kratos model used in God of War III is purported to be unable to fit on the PS2's RAM.
To sum up. Things are big.
And things are better, as the God of War team is mixing things up with new gameplay, new weapons and new Greek gods to behead.
During the gameplay demo we saw, all real-time action, we saw Kratos thrust into the battle between the gargantuan Titans and the gods, a conflict that Kratos is doing his best to escalate during the events of God of War III. Starting at a stone keep at the base of Mt. Olympus, Kratos is tasked with finding the door of Eos, as he, like the Titans, must find his way to the peak.
We saw the Titans not far in the distance, crushing and crumbling anything it could on which it could get a foothold. In the foreground, Kratos popped out against the darkness, thanks to some rim shadowing techniques added to the game's engine.
Harpies flew into view, antagonizing Kratos and making the demo time-to-nipple less than 30 seconds. Possibly a record for the God of War series.
The God of War team showed off some of Kratos' new abilities, including his suite of new weapons. Yes, the classic armblades are still intact, but Kratos also has a flaming bow and arrow, one capable of rapid fire and the Cestus. They're the lion heads Kratos can crush enemies with, the Greek god version of brass knuckles, apparently.
Real-time weapon switching? You got it. The God of War team promises that Kratos' other weapons will actually be useful, as swapping out weapon types on the fly can be done in a flash, adding variety and real usefulness in chaining together combos.
Kratos showed off some of his new moves in a battle with some rank and file undead. When up close, Kratos can grab enemies, use them as shields, as battering rams and then simply pound their heads into against walls. While the regular thugs were basically dumb as dirt, when a Centaur captain, shown in the game's trailer, makes an appearance, the game's artificial intelligence will ramp up, taking "orders" from commanders. Having an extra enemy type will also force the player to mix up their tactics.
After dispatching this group of baddies, God of War III introduced its first mini-boss, the Chimera. The mythical beast, a lion-goat-snake combo, has three stages of attacks, depending on which part of the beast is in control. Kratos quickly sliced off the Chimera's snake tail, gorily, after a quick beat down and trademark "quick time event" mini-game, then dispatched the lion head and goat head. It's all epic and cinematic in the God of War tradition.
When the Chimera nuisance was taken care of, Kratos took control of one of the level's Harpies, which one can ride, jumping from Harpy to Harpy, over giant gaps.
Kratos then took on his next foe, the god Helios. It went well. You know, epic battle, lots of things killed by Kratos, a Cyclops ridden and ultimately eye-gouged with blood and offal spraying in all directions. Then it got violent. Kratos, at the suggestion of some quick button presses, ripped Helios' head clean off. Well, clean might not be appropriate, as it was fleshy, messy and rather vile.
That Helios head came in handy, as heads tend to do in the God of War series. Kratos can use the dead god's noggin to see regularly unseen things, like the aforementioned door of Eos he was look for, painting it into visibility like a brush. It can also be used to light a darkened room like a bright fleshy lantern, a "fleshlight" if you will, blinding enemies.
Finally, we saw the next trick up God of War III's sleeve, the game's flying levels. Kratos, with the help of his black Icarus wings, flew upward through one of Mt. Olympus's chimneys, which reminded us of an ancient Greek take on the Millenium Falcon's run on the Death Star II in the Star Wars: Return of the Jedi or an extremely bad-ass Pilotwings.
God of War III looks about as spectacular and, if you'll forgive me, visceral as a game can be, one loaded with over the top violence and epic scale. The team at Sony Computer Entertainment looks like it may have truly defined the console with this effort, a title that shows the promise of current gen, high-definition hardware with something that simply couldn't have been done previously. The gameplay, while familiar, looks to be lovingly tweaked and appropriately rebalanced for a refreshing slog through. But it's the cinematic flair, the over the top flash combined with the attention to detail, that has us most excited to get our hands on the game.
When will that be? You'll find out at E3.
Last edited by darkwing; 02-14-2009 at 02:25 AM.
PlayStation.Blog God of War III! Press Event Q&A and New Trailer
Gamespot: How will you catch people up to the story?
Stig: One of the criteria of the game is to “bridge the series.” Some recent games were confusing if you missed certain chapters in the story. I don’t want that to happen with God of War III.
Game Revolution: Has the ESRB gone too far?
Stig: People have to stop looking at games like they’re a toy. There are a lot of mature games and a lot of mature gamers. We look at these like movies. I’m a husband with 2 baby twins, and we’re not making this game for them, we’re making it for people like you. Everything we do is in the character of Kratos. We’re not doing gore just to do gore.
Gamepro: I didn’t see red experience orbs coming off enemies, is it just too early to show?
Stig: It’s just too early to show, expect all that to come back.
UGO: You mentioned this will be the “epic finale.” Is this the final God of War?
Stig: I don’t know about the future of God of War, I’m just focused on God of War III.
Playboy: Gamers don’t want long load times or storylines, do you plan to recap everything?
Stig: For the most part in God of War games, we’ve never made people watch very long movies. Don’t expect God of War III to change that. As far as loading, it’s something we take pride in. We’re a streaming game, we don’t have load times.
G4: Are you going to strip down Kratos’ abilities in the beginning of the game again?
Stig: As a gamer, I’d like to start with everything Kratos has. But as a game designer, it’s not good for gamers who have never played before. We’re still deciding.
IGN: Large-scale puzzle sequences could get people lost because of the scale of the game. How do you keep people focused?
Stig: I’ve never seen anyone else work on this kind of scale. Because of that, we don’t have anything to refer to. We don’t plan on something where you go to a marker and get a hint. We want to design it so that it has a flow, and we won’t have to drop hints. We also do extensive playtesting. Working on these Titans is tough. When we first started we realized we’re doing something we’ve never done before. When you’re on these titans, it doesn’t change how Kratos handles –he can still pull cranks and ride Cyclopes and fight bosses.
G4: When you’re on the titan, how does his movement affect gameplay. Will that affect gameplay?
Stig: Perhaps. [laughter]
Holy ****! ...
Enough said!
Just one of the reasons to pick up a PS3 console!
too bad... a ps3 exclusive... I am a GOW fan back when I still played PS2... tsk3...
we have to wait for E3 2009 to know when it is coming
Sayanga na move nasad ang release date to next year..
cgi lang base sa trailer.. grabe na ka brutal and amazing ang moves ni kratos,
i bet the game would be Far more better than the trailer, ila paning timplahan ug mau..
GOD OF WAR ROCKS!!
"fate has brought me here"
IGN Video: God of War III PlayStation 3 Interview - Video Interview
video interview of Stig Asmussen ; GOW 3 game director..
even the director is excited.. kita pa kaha!
ehehehehe![]()
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