My Software Development Biography
List of developments (excluding applications):
1986 - Book Commodore 64 Tips & Tricks
Written on Commodore 64. Book with 5 1/4" Floppy Disk.
1987 - Galaxy Fight
Developed on Commodore Amiga 1000 in 68000 Assembler.
First commercial game. Direct hardware programming.
1987 - Jump Machine
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1987 - The Wall
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1988 - Platou
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1988 - Wizards Castle
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Evolution Cryser
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Sixiang
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Mind Force
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Tank Buster
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Barney Mouse
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - My Funny Maze
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Turn It
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.

1990 - Magic Lines
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1990 - Atomix
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.

1990 - Shuffle
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1991 - Turn It II
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1992 - Tic Tac Toe
Developed on Silicon Graphics Iris 3D, Unix, C and OpenGL.
For a TV Game Show in Germany

1995 - Atomix II
Developed on PC, Windows 98 in C / DirectX
1996 - 2000 - Esoteric Titles
Basic Numerology
BioCalc BioRhythm
Birthday Secrets
FaceReader Lite
FaceReader Professional
Graphology Signature Analysis
Graphology Professional
I-Ching Oracle
Numerology
Palmreading Analysis
Personalys, personality analysis
Runes - Viking Oracle
Tarot Reading
The Angel Oracle
Medicine Wheel
2000 - Present - Commercial Applications, written in Delphi.
1986 - Book Commodore 64 Tips & Tricks
Written on Commodore 64. Book with 5 1/4" Floppy Disk.
1987 - Galaxy Fight
Developed on Commodore Amiga 1000 in 68000 Assembler.
First commercial game. Direct hardware programming.
1987 - Jump Machine
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1987 - The Wall
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1988 - Platou
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1988 - Wizards Castle
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Evolution Cryser
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Sixiang
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Mind Force
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Tank Buster
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Barney Mouse
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - My Funny Maze
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1989 - Turn It
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.

1990 - Magic Lines
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1990 - Atomix
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.

1990 - Shuffle
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1991 - Turn It II
Developed on Commodore Amiga 1000 in 68000 Assembler.
Direct hardware programming.
1992 - Tic Tac Toe
Developed on Silicon Graphics Iris 3D, Unix, C and OpenGL.
For a TV Game Show in Germany

1995 - Atomix II
Developed on PC, Windows 98 in C / DirectX
1996 - 2000 - Esoteric Titles
Basic Numerology
BioCalc BioRhythm
Birthday Secrets
FaceReader Lite
FaceReader Professional
Graphology Signature Analysis
Graphology Professional
I-Ching Oracle
Numerology
Palmreading Analysis
Personalys, personality analysis
Runes - Viking Oracle
Tarot Reading
The Angel Oracle
Medicine Wheel
2000 - Present - Commercial Applications, written in Delphi.
Total Comments 3
Comments
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Guenter K... right?Posted 03-19-2009 at 02:07 AM by nirdle_phogi
Updated 03-25-2009 at 05:20 PM by softtouch -
Posted 03-25-2009 at 05:20 PM by softtouch
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Posted 08-26-2009 at 10:39 AM by jebz
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